Thanks guys.
Things:
1. The text pattern should vary! I like it, though.
2. In the second bit of text "it's" should be "it was".
Other stuff:
Gorgeous. I really like the style.
The controls feel a little jumpy to me, for the style; perhaps a little bit of acceleration/smoothing would make it feel nicer (even if top speed is the same).
Not much else to say yet though :x Keep it up? :D
1. Yeah, I can work a bit with that..
2. Oops. Will fix - thanks, haha!
Yeah, I also felt the speed may be a bit too fast, so I might slow him down and try to make his movement feel smoother and "dreamy-er"...
The art style is looking nice. It's unique, and fits the esoteric theme you have for the game.
Only criticism I have so far is that the whole text/inner monologue thing shouldn't take you out of the game. It worked okay for the intro, but it killed immersion when used during the game at the water part. If anything, still use the text, but layer it on top of the game world, instead of bringing you to a black screen.
Hmm, I see what you mean. I could maybe try making something happen to the player while the inner monologue is happening, so it feels more visual and interactive. I was thinking of having the player pulled out of the water at that point, so maybe I'll show that while the player is talking to himself.
By the way, after the room with the pool of water, trying to go to the next room caused my entire browser to freeze up. Not sure if that's a glitch, or if that's the end of the demo, and the game just reacting badly to it... but you might want to look into that
It's because I was too lazy to make a proper "end". It currently just tries to load the next room, but when it can't find one, throws an error... I'm surprised it froze up your browser though - I'll remove stuff like that from now on to avoid that happening again.
I think the walls would be nice with some anti-aliasing, although I don't know how easy or hard that is to do, and if it's worth doing it this early.
In one of my earlier versions I was doing this, however, I removed it when I began to add shadows and some more complicated code to get it to look right. I think I can add it back in pretty easily now, so I might go and do that - because I agree, it looks better with anti-aliasing.
So, I've come up with some more ideas for the plot and how the game will work to some extent... I'm thinking I'll go with an exploration platformer, though I'm still not sure about difficulty and how that should develop.
Cheers