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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)My talk on my AS3 port of sfxr
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SFBTom
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« on: January 14, 2011, 01:42:35 PM »

So a while back, I decided to port sfxr, that most ingenious sound effects tool, to AS3, both as an online app and a runtime sound generator. Some people liked it, which was cool.  Smiley

Then I gave a 3 minute talk about it at Flash on the Beach last year, which people also seemed to like! Enough to invite be back for a full hour slot for the next one anyway.  Shocked

Then I talked to a bunch of people about it and made some improvements. I don't know if anyone liked them though.  Undecided





The app is located here.

The source is right here.

And here's a link to Tomas Pettersson's page, since he started the whole thing!
« Last Edit: January 15, 2011, 02:04:57 AM by SFBTom » Logged

Nugsy
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« Reply #1 on: January 14, 2011, 02:13:49 PM »

I use as3sfxr all the time. I prefer it over standard sfxr due to the extra features.

Just popping in to say great work!
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SFBTom
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« Reply #2 on: January 14, 2011, 05:06:23 PM »

I use as3sfxr all the time. I prefer it over standard sfxr due to the extra features.

Just popping in to say great work!

Thanks, always nice to know someone other than me uses it!
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eigenbom
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« Reply #3 on: January 14, 2011, 06:43:53 PM »

Yeh, sfxr is noice, and your port looks good!

I also ported it (to a java applet) back in the day: http://bp.io/post/177

Smiley
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nahkranoth
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« Reply #4 on: January 15, 2011, 07:16:36 AM »

Nice program and clear and funny video. I could imagine me using this in flash, because i don't have to download the program.

Maybe in an added (or other program) make a step controller and layers so you can even compose your music in this program?

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SFBTom
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« Reply #5 on: January 15, 2011, 07:52:51 AM »

Maybe in an added (or other program) make a step controller and layers so you can even compose your music in this program?

I had a brief go at porting musagi playback to AS3 a while back, even got as far as getting it playing notes in order and on time. Work got in the way though, so I never finished it. Maybe I'll go back to it one day if I get the time...
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Draknek
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« Reply #6 on: January 15, 2011, 08:05:08 AM »

Is the source for the incomplete Musagi port available anywhere? I would love an AS3 Musagi player, and if it was on Github or something I would probably at least take a quick look at it to see if I could help.

Also AS3sfxr is brilliant, thank you very much for creating it.
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SFBTom
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« Reply #7 on: January 16, 2011, 03:28:13 AM »

I'll have a dig around when I get back to my PC.

The original source can be found here though, specifically the source in the playmu folder in the zip. I'd only spent a day or so tinkering, so it wouldn't take too much to catch up!
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nahkranoth
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« Reply #8 on: January 16, 2011, 02:29:47 PM »

Great! Smiley

Off coarse we shouldn't let you do all the work Wink, but still i really like this kind of programs ported to flash.
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SFBTom
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« Reply #9 on: January 18, 2011, 05:25:50 AM »

Seemingly inspired by the talk, Chounard has ported sfxr (via as3sfxr) to XNA! Here's the first version
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seanw
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« Reply #10 on: January 18, 2011, 06:06:24 AM »

Thanks for this, sfxr is a great tool and I like the extra features you've added. Smiley
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Fresco: a bitmap editor with layers and filters for Android. Testers wanted! http://forums.tigsource.com/index.php?topic=19238.0
Jonathan Whiting
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« Reply #11 on: January 18, 2011, 06:18:54 AM »

I've used as3sfxr in almost every flash/flex game I've made, so I just feel the need to leave a comment saying Cheers!  Beer!
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SFBTom
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« Reply #12 on: January 20, 2011, 03:34:50 AM »

Thanks for this, sfxr is a great tool and I like the extra features you've added. Smiley
I've used as3sfxr in almost every flash/flex game I've made, so I just feel the need to leave a comment saying Cheers!  Beer!

No worries guys, glad it helped out a little Smiley
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