After tinkering away for several years, I'm happy to open Everschmame up for public play!
Download link:
http://dl.dropbox.com/u/12712358/Everschmame%20Release.zipI grew up playing games like Zork, Telengard, Moraff's World - RPGs that relied on compelling gameplay and strong game mechanics, because good graphics simply didn't exist! While Everschmame is graphically based, the game's core focus is on building a strong game engine that incentivizes smart play, with interesting game concepts.
100s of playable hours already exist, but more is actively being added weekly.
Here's a snapshot to give you an idea of the game (the backpack and character window are up in this image):
Things added in the past month include:
-The humble beginnings of a town.
-Within that town, a wise old man, responsible for collecting quest items. The 'world quest' will build a tunnel interconnecting the various zones of the world. As each quest completes, the game world changes! You are rewarded for your individual contributions.
-Enchanted items now exist in-game.
-A unique rolling system that makes it possible for any given drop, off any given creature, to result in an item that exceeds your currently equipped gear.
The community is rather tight-knit, and always happy to help new players. Simply ask whatever questions you may have (Press Enter to chat). Gameplay tends to be busiest at night. Hope to see many of you soon!
-Jamie Russell
in-game, Skarr or Chainsaw