This is a TIGSource Free Form
Competition.What is TIGSource?
You're sitting in it.What is Free Form?
Any format goes! But the game must at least
run on Win32 platforms. Sorry.
TIGSource competitions are short competitions based around a particular theme. The emphasis is on collaboration, sharing, and, most of all, the completion
of projects. i.e., it's an exercise in making small, tight, enjoyable/interesting games that can be played from beginning to end. There are no prizes involved.
What is the theme of this competition?The theme of this competition is VERSUS.
Many of the participants of last year's TIGJam were treated to some late-night brawls between eager combatants in Paul Hubans' MADHOUSE and Mark Essen's NIDHOGG (as well as sporadic skirmishes in Street Fighter III: Third Strike and Super Street Fighter IV). At GAMMA IV, we engaged in the tragicomical four-player mayhem that is B.U.T.T.O.N. Truly, these battles instilled in us not only the warrior spirit and the joy of friendly competition, but also the sadistic pleasure that comes from watching other people pit themselves in mortal
For the TIGSource Versus Compo, the rules are simple: make a game that pits at least one human player versus another human player. The rest (genre, online/offline, etc.) is up to you.
Tuesday, January 18thEnd Date:
Sunday, February 27th, MidnightRules:
Entries should be started and ended within the timeframe of the competition (feel free to put up your game threads and begin brainstorming earlier, though) and must be made for the competition only. Collaborations are allowed and, in fact, are welcomed. You may submit more than one game (up to a maximum of three).
As usual, you may start a thread to track the development of your game! Be sure to select the "Versus" message icon to accompany your post.Melly's addendum:
Those of you who don't have many people to test your games with, take this opportunity to go out and meet interesting new people through the power of gaming.
Those of you REALLY without people to test your game with, consider coding AI and bots to complement your game! Machines need fun too!
You want an easy way to set up online matches with other TIGglets? Go to the tigIRC
, it's simple: just create a thread for your project right here in the Versus forum
and document in it the progress of your game.
When you finish
your entry, place the word "[FINISHED]" after your thread's title. Example: "My awesome online gaem" => "My awesome online gaem [FINISHED]". You can also use this to announce a cancellation.
It's perfectly okay to reuse old code and pre-built engines and/or frameworks. It's only the game itself that needs to be done in the compo's timeframe.
Your game is your own, TIGSource holds no rights to any games made in the compo. You may do as you wish with it, including selling, distributing and making sweet love to it.
Let's do it!