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TIGSource ForumsCommunityJams & EventsCompetitionsVersus (Moderator: Melly)Versus Competition: Rules
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Author Topic: Versus Competition: Rules  (Read 140382 times)
kavs
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Brad Kavanagh


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« Reply #120 on: January 18, 2011, 07:57:04 PM »

Chris, that is super awesome of you to do!

If I manage to get my game done I'll be looking into Player.IO for my online stuff. This is a great offer and helps motivate me to pull up the ol' proverbial pants and get this done.
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namre
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« Reply #121 on: January 18, 2011, 08:40:16 PM »

Hmmm... I'm still torn on whether to use #tigcompo or #versus.  Undecided
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J. R. Hill
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hi


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« Reply #122 on: January 18, 2011, 09:02:41 PM »

Use both Cool
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The Cheshire Cat
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« Reply #123 on: January 18, 2011, 09:58:12 PM »

Well huh. This is about the last thing I would expect me to have registered an account for, what with having no experience with net code and a general fear of trying to learn it... but then I came up with a really nifty play-by-e-mail concept that I might try to get made in time for the contest if I can hammer out the details in time.

I'm assuming that sort of thing would still qualify even if it's not simultaneous multiplayer, so long as it's still competitive?
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increpare
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« Reply #124 on: January 18, 2011, 10:09:46 PM »

Well huh. This is about the last thing I would expect me to have registered an account for, what with having no experience with net code and a general fear of trying to learn it... but then I came up with a really nifty play-by-e-mail concept that I might try to get made in time for the contest if I can hammer out the details in time.

I'm assuming that sort of thing would still qualify even if it's not simultaneous multiplayer, so long as it's still competitive?
Sure Smiley

And, welcome to the forums  Beer!
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namre
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« Reply #125 on: January 18, 2011, 10:28:23 PM »

Well huh. This is about the last thing I would expect me to have registered an account for, what with having no experience with net code and a general fear of trying to learn it... but then I came up with a really nifty play-by-e-mail concept that I might try to get made in time for the contest if I can hammer out the details in time.

I'm assuming that sort of thing would still qualify even if it's not simultaneous multiplayer, so long as it's still competitive?
Yep. Anything goes as long as it is related to the theme "versus" :D Goodluck!
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kavs
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Brad Kavanagh


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« Reply #126 on: January 18, 2011, 10:51:27 PM »

Hmmm... I'm still torn on whether to use #tigcompo or #versus.  Undecided

I'm going to use #tigcompo. :D Versus is some kind of sports channel or something, by the looks of things.
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ink.inc
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« Reply #127 on: January 18, 2011, 10:53:19 PM »

Hmmm... I'm still torn on whether to use #tigcompo or #versus.  Undecided

I'm going to use #tigcompo. :D Versus is some kind of sports channel or something, by the looks of things.

Yeah, I'll use #tigcompo as well.
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Ashkin
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« Reply #128 on: January 19, 2011, 12:18:10 AM »

Whoo, I'm helpful!
Hm... I should probably come up with an idea and start a thread soon, shouldn't I? ._.
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namre
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« Reply #129 on: January 19, 2011, 03:10:42 AM »

#tigcompo it is!
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TechnoCat
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« Reply #130 on: January 19, 2011, 07:26:50 AM »

Quote
End Date: Sunday, February 27th, Midnight
Are we talking 00:00 Feb 27 or 23:59 Feb 27?
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Sos
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« Reply #131 on: January 19, 2011, 07:33:09 AM »

the end of sunday.
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Benjaminsen
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« Reply #132 on: January 19, 2011, 08:22:56 AM »

So far we have 22 takers on the Player.IO offer, so we thought it was appropriate to update our Multiplayer Documentation to let you all get started quicker. Enjoy!
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Sos
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« Reply #133 on: January 19, 2011, 10:33:43 AM »

So far we have 22 takers on the Player.IO offer, so we thought it was appropriate to update our Multiplayer Documentation to let you all get started quicker. Enjoy!

Man, you're this compo's hero! Chevy is sure propose to you soon! BE READY!
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Coriform
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« Reply #134 on: January 19, 2011, 10:46:28 AM »

Would a game similar to Four Swords Adventures qualify?  What I mean is, the basic gameplay is cooperative, but overall, each player is competing for higher scores.
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Melly
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« Reply #135 on: January 19, 2011, 10:47:52 AM »

Competition should be the focus of your game. You can have cooperation on top of that, but in your case I'd recommend putting extra focus on the score competition between players.
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« Reply #136 on: January 19, 2011, 01:39:55 PM »

I just caught this late, but I will be competing!

Using- Gimp/LÖVE/Notepad++
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The Cheshire Cat
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« Reply #137 on: January 19, 2011, 01:55:46 PM »

Would a game similar to Four Swords Adventures qualify?  What I mean is, the basic gameplay is cooperative, but overall, each player is competing for higher scores.

If it works like Munchkin, where you're "cooperating", but really just trying to dick each-other over to win, that could work. Some of the best competitive games are the ones where everyone loses if they don't cooperate at all, but there can only be one winner. You know, the kind of game that ruins friendships.
« Last Edit: January 19, 2011, 02:29:40 PM by The Cheshire Cat » Logged

Woos
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« Reply #138 on: January 19, 2011, 05:00:50 PM »

excited about what's gonna come out from this =)
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J. R. Hill
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« Reply #139 on: January 20, 2011, 01:30:01 AM »

If even 10% of the game threads already posted get finished, this will be my favorite competition so far.  Because there are awesome and crazy ideas around.  Thanks Derek! Gentleman
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