Randomasta
Level 1
wait, what?
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« Reply #40 on: January 17, 2011, 12:43:41 PM » |
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I'm in! Never done networking before, so this will be a challenge for me.
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Hangedman
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« Reply #41 on: January 17, 2011, 12:44:22 PM » |
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Well then, the best course of action is both.
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #42 on: January 17, 2011, 12:44:41 PM » |
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See? it's like... if you've never done networking before, why not make an awesome two player versus game?
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #43 on: January 17, 2011, 12:45:34 PM » |
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Well then, the best course of action is both.
That is true. I just want more games that people can interact through in person.
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mcc
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« Reply #44 on: January 17, 2011, 12:45:39 PM » |
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Start Date: Tuesday, January 18th
If I start on January 17 am I DISQUALIFIED?! :O EDIT: Yes this is a joke post EDIT EDIT: Wait, actually I'm confused. Are you actually suggesting we defer beginning development until the 18th?
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« Last Edit: January 17, 2011, 12:56:52 PM by mcc »
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Sos
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« Reply #45 on: January 17, 2011, 12:52:28 PM » |
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It's on!!! Man, I'm so excited!
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Ashkin
Guest
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« Reply #46 on: January 17, 2011, 01:02:28 PM » |
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DEREK I LOVE YOU Let's rock. (I know I am a little late I think this was posted right after I went to bed)
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Inanimate
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« Reply #47 on: January 17, 2011, 01:09:05 PM » |
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Start Date: Tuesday, January 18th
If I start on January 17 am I DISQUALIFIED?! :O EDIT: Yes this is a joke post EDIT EDIT: Wait, actually I'm confused. Are you actually suggesting we defer beginning development until the 18th? (how would anyone know? plausible deniability is your friend)
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ஒழுக்கின்மை (Paul Eres)
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« Reply #48 on: January 17, 2011, 01:09:11 PM » |
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don't forget to make a post about this on the frontpage too derek (i know i could too but you usually do it) so that people who don't read the forums know about it
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Klaim
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« Reply #49 on: January 17, 2011, 01:17:22 PM » |
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The illustration is full of pure excellence.
Too bad I have already two big projects running :/ I'll go to TIGJamUk already but will not have time for more...
I'm so tempted, like a nude girl on my bed smiling at me *ç*
...
I have to find a solution...
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Melly
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« Reply #50 on: January 17, 2011, 01:36:20 PM » |
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Derek, don't forget the frontpage post!
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Laremere
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« Reply #51 on: January 17, 2011, 01:40:56 PM » |
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Question about the wording: For the TIGSource Versus Compo, the rules are simple: make a game that is about one human player versus at least one other human player. The rest (genre, online/offline, etc.) is up to you.
Does that mean players can't be on teams? I get that people have to be competing, but are players restricted to be on their lonesome?
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If a tree falls in the forest and no one is around to hear it, is sound_tree_fall.play() called?
"Everything that is really great and inspiring is created by the individual who can labor in freedom." -Albert Einstein
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ChevyRay
Guest
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« Reply #52 on: January 17, 2011, 01:42:20 PM » |
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Solid question. I think that definitely should be clarified.
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Melly
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« Reply #53 on: January 17, 2011, 01:45:18 PM » |
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Yeah, that seems restrictive. I'll change it a bit.
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #54 on: January 17, 2011, 01:48:56 PM » |
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But then, what exactly is the theme? If it's just to make a multiplayer game that is not cooperative, it seems way too broad and becomes kind of boring.
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Melly
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« Reply #55 on: January 17, 2011, 01:50:46 PM » |
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Well, yeah. That's apparently the whole idea. It's about people making competitive multiplayer games. So yeah, you can't make purely co-op games (though I'll just say you can make it team-based, but there needs to be competition).
I doubt it'll turn boring. There's way too much creativity and crazy concepts around here already.
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Türbo Bröther
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« Reply #56 on: January 17, 2011, 01:54:17 PM » |
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You could make a co-op game where players secretly try to screw each other over.
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #57 on: January 17, 2011, 01:54:23 PM » |
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Yeah, no, I don't doubt that people will make great stuff. I just think that "non-cooperative multiplayer" is a criteria that covers a good half of all the games out there and the games that Derek used as inspirations are very unique in that they really provide a sense of head to head competition and that to me is ultimately a more interesting restriction than just "multiplayer".
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ink.inc
Guest
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« Reply #58 on: January 17, 2011, 01:55:57 PM » |
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You could make a co-op game where players secretly try to screw each other over.
Goddamn it, that's one of my ideas!
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Matt Thorson
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« Reply #59 on: January 17, 2011, 01:56:48 PM » |
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Woo I'm looking forward to some good 2P action when this is done
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