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TIGSource ForumsCommunityJams & EventsCompetitionsVersus (Moderator: Melly)Versus Competition: Rules
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Randomasta
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wait, what?


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« Reply #40 on: January 17, 2011, 12:43:41 pm »

I'm in! Never done networking before, so this will be a challenge for me.
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Hangedman
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« Reply #41 on: January 17, 2011, 12:44:22 pm »

Well then, the best course of action is both.
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Ivan
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alright, let's see what we can see

Valaam0
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« Reply #42 on: January 17, 2011, 12:44:41 pm »

See? it's like... if you've never done networking before, why not make an awesome two player versus game?
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Ivan
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alright, let's see what we can see

Valaam0
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« Reply #43 on: January 17, 2011, 12:45:34 pm »

Well then, the best course of action is both.

That is true. I just want more games that people can interact through in person.
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mcc
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glitch


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« Reply #44 on: January 17, 2011, 12:45:39 pm »

Quote
Start Date: Tuesday, January 18th

If I start on January 17 am I DISQUALIFIED?! :O

EDIT: Yes this is a joke post

EDIT EDIT: Wait, actually I'm confused. Are you actually suggesting we defer beginning development until the 18th?
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Sos
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« Reply #45 on: January 17, 2011, 12:52:28 pm »

It's on!!!
Man, I'm so excited!
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Ashkin
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« Reply #46 on: January 17, 2011, 01:02:28 pm »

DEREK I LOVE YOU
Let's rock. Cool
(I know I am a little late I think this was posted right after I went to bed)
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Inanimate
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☆HERO OF JUSTICE!☆


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« Reply #47 on: January 17, 2011, 01:09:05 pm »

Quote
Start Date: Tuesday, January 18th

If I start on January 17 am I DISQUALIFIED?! :O

EDIT: Yes this is a joke post

EDIT EDIT: Wait, actually I'm confused. Are you actually suggesting we defer beginning development until the 18th?

(how would anyone know? plausible deniability is your friend)
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ஒழுக்கின்மை
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Also known as रिंकू.


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« Reply #48 on: January 17, 2011, 01:09:11 pm »

don't forget to make a post about this on the frontpage too derek (i know i could too but you usually do it) so that people who don't read the forums know about it
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Klaim
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« Reply #49 on: January 17, 2011, 01:17:22 pm »

The illustration is full of pure excellence.


Too bad I have already two big projects running :/ I'll go to TIGJamUk already but will not have time for more...

I'm so tempted, like a nude girl on my bed smiling at me *ç*

...


I have to find a solution...
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Melly
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« Reply #50 on: January 17, 2011, 01:36:20 pm »

Derek, don't forget the frontpage post!
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Laremere
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« Reply #51 on: January 17, 2011, 01:40:56 pm »

Question about the wording:
Quote
For the TIGSource Versus Compo, the rules are simple: make a game that is about one human player versus at least one other human player. The rest (genre, online/offline, etc.) is up to you.
Does that mean players can't be on teams?  I get that people have to be competing, but are players restricted to be on their lonesome?
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ChevyRay
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« Reply #52 on: January 17, 2011, 01:42:20 pm »

Solid question. I think that definitely should be clarified.
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Melly
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This is how being from "da hood" is like, right?


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« Reply #53 on: January 17, 2011, 01:45:18 pm »

Yeah, that seems restrictive. I'll change it a bit.
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Ivan
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alright, let's see what we can see

Valaam0
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« Reply #54 on: January 17, 2011, 01:48:56 pm »

But then, what exactly is the theme? If it's just to make a multiplayer game that is not cooperative, it seems way too broad and becomes kind of boring.
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Melly
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This is how being from "da hood" is like, right?


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« Reply #55 on: January 17, 2011, 01:50:46 pm »

Well, yeah. That's apparently the whole idea. It's about people making competitive multiplayer games. So yeah, you can't make purely co-op games (though I'll just say you can make it team-based, but there needs to be competition).

I doubt it'll turn boring. There's way too much creativity and crazy concepts around here already.
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Türbo Bröther
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« Reply #56 on: January 17, 2011, 01:54:17 pm »

You could make a co-op game where players secretly try to screw each other over.
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Ivan
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alright, let's see what we can see

Valaam0
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« Reply #57 on: January 17, 2011, 01:54:23 pm »

Yeah, no, I don't doubt that people will make great stuff. I just think that "non-cooperative multiplayer" is a criteria that covers a good half of all the games out there and the games that Derek used as inspirations are very unique in that they really provide a sense of head to head competition and that to me is ultimately a more interesting restriction than just "multiplayer".
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ink.inc
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« Reply #58 on: January 17, 2011, 01:55:57 pm »

You could make a co-op game where players secretly try to screw each other over.

Goddamn it, that's one of my ideas!
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Matt Thorson
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c'est la vie


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« Reply #59 on: January 17, 2011, 01:56:48 pm »

Woo I'm looking forward to some good 2P action when this is done
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