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TIGSource ForumsCommunityJams & EventsCompetitionsVersus (Moderator: Melly)ARQA [DONEISH]
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FinalSin
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Too bad they lose!


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« Reply #40 on: February 01, 2011, 07:18:49 AM »

I tried to play it - I really like the sound and look of it, but I need a tutorial. I am super-thick when it comes to tuff like this.
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Games By ANGELINA - Games designed by artificial intelligence!
Cut Garnet Games - Games designed by me!
Hangedman
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Two milkmen go comedy


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« Reply #41 on: February 06, 2011, 04:13:27 PM »

Still coming along.

So are all the tests and essays I've got hitting me right about now.

More to show tomorrow.
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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« Reply #42 on: February 07, 2011, 08:47:57 PM »

Aaaghblablphilosophyofarttestvsdhijfbiwefn

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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
NathanielEdwards
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« Reply #43 on: February 08, 2011, 08:19:47 AM »

Looking good man, keep it up.
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NathanielEdwards.com for gaming journalism and music. SoundCloud page BandCamp page
Hangedman
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Two milkmen go comedy


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« Reply #44 on: February 18, 2011, 07:00:14 PM »

I'MMM NOT DEADDDD

ARGHHGGHGHHGHGHGH

(game just about done. adding flash, last few mechanical instructions and images. then menu. sound comes last. sorry I've been so busy Nathaniel, haven't had a moment to spare even to work on this between my essays, but I managed to get it just about done and my biggest concern now is the game)

HGHGNNGNNNGGGGG

(If anyone is still willing to do music for neglectful busy me I only really need one track, and it must have kind of an eastern-ish flavour, haunting, piano is a plus, fake piano or real, bells are cool too, preferably fast paced rather than slow, must be loopable, fade in and out is okay but endless would be better)

(>this song< by the eminent Aliceffekt is kind of what i'd like but i don't have time to tool around with music editing and while i would ask permission i really don't know if it's what i want as it might be a bit too loud and forceful)

(menu music would be nice but at the moment is thoroughly unnecessary)

(back to work)

 Hand Shake Left Crazy Hand Shake Right
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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Two milkmen go comedy


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« Reply #45 on: February 26, 2011, 07:50:39 AM »

Penultimate Build
All that's left is shine and menus.

Menu is functional but does little but let you run a local game.
Winning is now possible. A bit lazily implemented, but possible.
Players now get exhausted when EX (the fourth stat) hits 9. They miss their next turn. The final touches will make this way more obvious (covering up your cards etc).

Press F2 during game to turn on context-sensitive control help.
Controls now: QAWSE for P1, IKOLP for P2. (Think of a W shape. It actually works well once you get the hang of it) and 12(3) and (8)90 for selecting targets/stats.

All that's left is graphics, instructions, and netplay will be left until after the compo, as I would rather have a functional local game than a nonfunctioning netplay/local.
Back soon.
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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Two milkmen go comedy


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« Reply #46 on: February 27, 2011, 01:42:42 PM »

No wait this is the penultimate build

Almost done. Just about. Gonna do some cleaning, add some sounds, a bit more polish before time runs out.
I hope the instructions and context help make the controls and gameplay more clear.

Best of luck, gentlemen.
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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Two milkmen go comedy


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« Reply #47 on: March 14, 2011, 05:23:03 PM »

Well, I never really had time to add any more. Tests and work will out.

Despite my lack of netplay, I at least managed two kinds of local multiplayer
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
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