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TIGSource ForumsCommunityJams & EventsCompetitionsVersus (Moderator: Melly)Vergessen [not currently being worked on anymore]
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Author Topic: Vergessen [not currently being worked on anymore]  (Read 106522 times)
Melly
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This is how being from "da hood" is like, right?


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« Reply #380 on: March 02, 2011, 01:49:34 PM »

I agree that you should have submitted the alpha. Hell, for soemthing like this you could still sneak it in and I doubt anyone would complain.
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Games: Minus / Action Escape Kitty
Kazerad
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Should really make more games.


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« Reply #381 on: March 02, 2011, 02:18:23 PM »

I agree that you should have submitted the alpha. Hell, for soemthing like this you could still sneak it in and I doubt anyone would complain.
Well it would be a little saddening for us people who gave up because we realized we would need at least 2 extra days to finish our entry.

But then again, this game looks sufficiently awesome enough that it should be allowed to break the rules (haven't had a chance to try it yet, though)
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ink.inc
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« Reply #382 on: March 02, 2011, 02:29:29 PM »

I agree that you should have submitted the alpha. Hell, for soemthing like this you could still sneak it in and I doubt anyone would complain.
Well it would be a little saddening for us people who gave up because we realized we would need at least 2 extra days to finish our entry.

Yep.
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Melly
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« Reply #383 on: March 02, 2011, 05:16:58 PM »

Very well then. But I surely hope you can exibit the same work ethic from now on and we can see this game in its glorious completed form. I can understand it would be hard though. Competitions are great as a dopamine fix.
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Games: Minus / Action Escape Kitty
Kazerad
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Should really make more games.


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« Reply #384 on: March 02, 2011, 08:48:11 PM »

I can understand it would be hard though. Competitions are great as a dopamine fix.
Yeah, stuff just gets done faster when there's a time limit.

Hey Sandoval want to have our own Versus competition, with a deadline like two weeks from now? That way you can still beat someone. And I can lose with something manlier than a typing tutor.
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ink.inc
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« Reply #385 on: March 02, 2011, 09:00:39 PM »

Fixed the equipment situation; now you can switch between equipped items without having to unequip the one you currently have on. The funny thing is, this cut down about 80 lines of code. Tongue

Fixed a couple of issues with the storage system. Prior to this fix, would not allow players to withdraw a given item if the player already had it in their inventory and if that inventory slot was filled up.

Coded enemy 'waves'.

Re-coded enemy placement.

Re-coded day and night cycles, though still have to make up a way to portray this to the player. At night, the AI director spawns a shitton more enemies, far more aggressive than their daytime counterpart, which is why it's important for the players to build up their defenses during the daytime.

Added 'gates' that players can construct; they open automatically when the player is near enough... if you can get it to close on an enemy, hilarity ensues.

Added and fixed all sound effects. Footsteps now sync to the player's image_index properly. For those wondering how to do this in their own game, it's really quite simple.

Code:
if sprite_index=sFemaleRun
{
if floor(image_index)=0
{
if not SS_checksoundplay(footstep1)
SS_playsound(footstep1)
}
if floor(image_index)=3
{
if not SS_checksoundplay(footstep2)
SS_playsound(footstep2)
}
}

(You have to floor the values because image_index works in fractions)

Aced my econ midterm.

@Kazerad: Me versus you? Oh dude, if you're serious about this, it's fucking ON, man. The gauntlet has been THROWN.
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shojin
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« Reply #386 on: March 02, 2011, 09:02:38 PM »

Aced my econ midterm.
Congrats.
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Kazerad
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Should really make more games.


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« Reply #387 on: March 02, 2011, 10:02:31 PM »

@Kazerad: Me versus you? Oh dude, if you're serious about this, it's fucking ON, man. The gauntlet has been THROWN.

Smiley I am totally serious. I had my own half-finished Versus game about dying in space, but the day before the deadline I suddenly realized I had no chance of getting the game done in time (let alone testing/balancing it) so I decided to just help Ryavis with his entry.

I could use the motivation to get my original entry done, so consider the gauntlet SUFFICIENTLY THROWN.


It'll be, like, Versus: dying in space edition.
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Ashkin
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« Reply #388 on: March 02, 2011, 11:38:17 PM »

Versus: dying in space edition
YES PLEASE.
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Paul McCrawfish
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« Reply #389 on: March 02, 2011, 11:42:33 PM »

7 Days a Skeptic + animals?
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ink.inc
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« Reply #390 on: March 03, 2011, 04:41:19 PM »



Your best friends.
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FK in the Coffee
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meme pixels


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« Reply #391 on: March 03, 2011, 06:48:03 PM »

Tower defense elements?   Kiss Fuck yeah.
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ink.inc
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« Reply #392 on: March 04, 2011, 07:03:13 PM »

Just added Simulation Mode. Essentially gives players full access to all creatures and equipment, with tips and descriptions on how to use them.
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ink.inc
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« Reply #393 on: March 05, 2011, 08:24:03 PM »

AI director is up and running... should get a release up Monday or Tuesday.

Things I Added Today:

Main Menu
An Intro Sequence
Loading Screen
A Mana Counter (tracks how much Mana you have received from recent kills; ie, kill a walker and it says '5 Mana Obtained'; kill another walker within 5 seconds and it says '10 Mana Obtained', etc. etc.)
Implemented Turrets into inventory system
Implemented some new art assets
Started work on a large, rare, 'Heavy' type enemy to give combat a bit more... variety
Started Album Artwork for Shojin's music
Tweaked Weaponry
Sound System Tweaks

Things Left For Release:
AI director tweaks
The actual 'win' state
Finish the 'heavy' enemy
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shojin
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« Reply #394 on: March 05, 2011, 08:31:35 PM »

Started Album Artwork for Shojin's music
Have I mentioned my man love for you?
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ink.inc
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« Reply #395 on: March 05, 2011, 10:45:29 PM »



Heavies are in. Shitton of health, but slow.
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Paul McCrawfish
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« Reply #396 on: March 05, 2011, 11:06:29 PM »

That's a pretty clever way to present a freeplay mode.
« Last Edit: March 05, 2011, 11:19:42 PM by Overextended Metaphor Parrot » Logged
renkin
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« Reply #397 on: March 06, 2011, 04:54:50 AM »

Interesting. I'll defininitely try this out when it's released.
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Versus entry: Battle Mode
ink.inc
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« Reply #398 on: March 06, 2011, 05:13:46 PM »



New Weaponry.
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shojin
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« Reply #399 on: March 06, 2011, 05:21:22 PM »

...wut? I have to make even more sfx? Okay... I'll get to it eventually.
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