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TIGSource ForumsCommunityJams & EventsCompetitionsVersus (Moderator: Melly)Kepler (working title)
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Tycho Brahe
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« on: January 17, 2011, 01:19:11 PM »

So I'm thinking of going for something with a similar vein to spacewar, except with MUCH more accurate physics (hence the name) and if I get around to it, networked multiplayer (it'll probably be 2 people on a keyboard otherwise).

At the moment this thread is mostly for brainstorming, motivation, and ideas/doodles. I cant really do much work on it until feburary, because of exams, but this should motivate me when I can.
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Tycho Brahe
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« Reply #1 on: January 17, 2011, 01:52:59 PM »

First Mockup!



The bomb targetty thing (red) should really be aiming somewhere else... and shouldnt be a circe.
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Melly
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« Reply #2 on: January 17, 2011, 01:54:06 PM »

Ultra-precise physics space warfare.

I'm sure there are at least 20 boners around here right now.
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Tycho Brahe
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« Reply #3 on: January 17, 2011, 01:55:48 PM »

Its mainly from reading anathem too much  Shrug

man is that space combat intense...
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Tycho Brahe
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« Reply #4 on: January 20, 2011, 09:05:13 AM »

Small update.

Here's an early build showing the gravity physics I've got going. Nothing really playable at the moment, but you can apply forces to the particles using WASD, and using x and z to switch between them. The curves is the orbit of the currently selected particle.
Link Here

Requirements:
-OpenGL
-Windows XP/Vista/7
-Ubuntu linux + Wine (tested, and runs, but slowly)

Ignore all the stuff about Comp3. Its built on a OpenGL toolkit I wrote for school.

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Inanimate
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« Reply #5 on: January 20, 2011, 05:18:51 PM »

What an interesting start. The title is very nice and to the point, too.

Looking forward to seeing where this goes!
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