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TIGSource ForumsCommunityJams & EventsCompetitionsVersus (Moderator: Melly)[FINISHED] Godface: DELUXAZORD Championship Edition
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Author Topic: [FINISHED] Godface: DELUXAZORD Championship Edition  (Read 18672 times)
goldbuick
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« on: January 17, 2011, 02:30:18 PM »

Two Player Tower Defense, a competitive Tower Defense game. The goal is to die last, the game will be brutal.

Towns need protection, as a guardian you can offer that protection. The only problem is that you're not alone. Prove yourself as the best guardian and win the town trophy and respect.

  • You will have a player avatar that moves about the field to drop/upgrade towers
  • Monsters will drop powerups
  • Powerups can buff your avatar
  • Powerups can mess with the other player's avatar

My goal is that the game plays through in about 5 to 10 minutes. Just local to one machine for now.



Feedback greatly appreciated!
« Last Edit: February 27, 2011, 09:12:50 PM by goldbuick » Logged

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« Reply #1 on: January 17, 2011, 02:34:09 PM »

I'm going to make a versus tower defense in the vein of party tetris.
each player is solo, but you can pick up specials to mess with the other players.

I always love games like that! Puyo Puyo has a great VS. system as well. Best of luck with this!
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TobiasW
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« Reply #2 on: January 18, 2011, 03:58:12 AM »

That sounds great!

Will the monsters attack the player, the towers or something entirely else?
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goldbuick
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« Reply #3 on: January 18, 2011, 11:51:31 AM »

Monsters will attack the player if they get in the way and will not attack towers
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goldbuick
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« Reply #4 on: January 18, 2011, 07:33:19 PM »

going to be working on some basics tonight, ie: pathfinding etc..
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« Reply #5 on: January 18, 2011, 08:50:42 PM »

Best of luck! Smiley
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goldbuick
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« Reply #6 on: January 19, 2011, 01:17:24 AM »

hooray! pathfinding

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goldbuick
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« Reply #7 on: January 19, 2011, 11:11:17 AM »

Oh so lonely!

One of my goals for this game is to make sure it's Winnitron ready!

http://winnitron.ca/developers/

I keep hearing more and more buzz about people building Winnitrons. This would be a great chance to build the library of games for the Winnitron
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« Reply #8 on: January 19, 2011, 05:00:47 PM »

hooray! pathfinding



I have no clue what is going on but I am still somehow excited
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goldbuick
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« Reply #9 on: January 19, 2011, 09:05:14 PM »

some more sexy green


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« Reply #10 on: January 19, 2011, 09:35:42 PM »

Woah thats awesome. Whats that made in?
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goldbuick
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« Reply #11 on: January 19, 2011, 10:03:19 PM »

It's a custom lua driven game framework I've been working on for a while.
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« Reply #12 on: January 19, 2011, 10:06:24 PM »

Is that some sexy pixelated A-star?  Smells delish either way.  If only I had a Winnitron to play this when you're done; I guess I'll have to settle for my PC.
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Myron
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« Reply #13 on: January 19, 2011, 10:28:45 PM »

Hey all, just to totally dampen the excitement here comes TERRIBLE SKETCHES!



Playing with laying out the enemy queue, avatars and some of the other UI elemenopees.

XOXO

Myron

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goldbuick
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« Reply #14 on: January 19, 2011, 11:31:04 PM »

Rough video!



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« Reply #15 on: January 20, 2011, 06:28:01 AM »

Dark green-blue is stone, light mint is grass, mossy green is obstacle?

Also, LOOK AT THAT ANIMATION. GORGEOUS.
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TobiasW
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« Reply #16 on: January 20, 2011, 06:30:09 AM »

Nice progress!

(Gotta stop watching/reading Compo stuff and start working...)
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ANtY
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« Reply #17 on: January 20, 2011, 06:42:50 AM »

Rough video!




Men, not mans and use fraps instead of camera Wink
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goldbuick
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« Reply #18 on: January 20, 2011, 06:51:33 AM »

Somewhere along the way I lost which email I used to register fraps, just didn't feel like paying for it twice
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« Reply #19 on: January 20, 2011, 09:11:00 AM »

I think I'll start recording timelapse videos of my development.

Thanks for the inspiration goldbuick.

Also mans is much classier.
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