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TIGSource ForumsCommunityJams & EventsCompetitionsVersus (Moderator: Melly)Sky Fortress
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Pirate
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yarr


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« on: January 17, 2011, 10:50:40 PM »

Sky Fortress
Day 3: Hand Point Right NEW VIDEO Hand Point Left

Progress listed in the 2nd post of this thread.

Sky Fortress will feature an online lobby with persistent stat tracking of players for a competitive ladder system.
Players will be able to queue up for 1v1 duels or 3v3 team based battles.

I am programming the game in c++, and looking for an artist to help with the project.
If you are interested please contact me.


Features Planned:

  • 1v1 and 3v3 Battle modes (Ranked and Practice)
  • Character customization options to personalize your hero
  • Lobby chat and friends system, In game chat
  • Persistent stat tracking (Win/Loss + Ladder Ranking system)
  • Much more Smiley

Future Plans:
  • Single player, and additional multiplayer modes
  • More character customization and personalization
« Last Edit: January 21, 2011, 05:27:53 PM by Pirate » Logged
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yarr


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« Reply #1 on: January 17, 2011, 10:52:30 PM »

Day 3
Tasks completed
  • Created Basic Lobby and Chat Server
  • Created GUI for game
  • Hooked up client to connect to server using new GUI
  • Created an updated video of progress Hand Point Right NEW VIDEO Hand Point Left

Starting on the actual game server logic now, then I'll touch up the lobby and release a Multiplayer demo.


Day 1.5
Tasks completed
  • Redid the physics using Box2D
  • Players bounce off walls and objects like in Joust
  • Better controls now, still needs more tuning to feel right though
  • Created a crappy playable demo people can try out Hand Point Right Download Sky Fortress v0.01 Hand Point Left removed noone was downloading anyways
    Controls: A = Move Left; D = Move Right; Space = Flap; B = Toggle Debug Info;

I did a quick Lobby screen mockup for "SkyNet" the Sky Fortress matchmaking system Smiley
Click image for full res screen




Day 1
Tasks completed
  • Created basic C++ framework
  • Basic Player movement and Physics
  • Playback animated sprites
  • Created a crappy

    video of progress


Day 0

First mode to tackle is the 1v1 duels.
I have created a quick mockup below (Click to see full resolution image).

I think for starters I will make it play similar to "Joust" with flap and collision mechanics. I still haven't finished designing the level layout. I will be putting more floating islands in there to breakup the sky.

Best out of 3 rounds will win the match.




« Last Edit: January 21, 2011, 02:38:27 AM by Pirate » Logged
Melly
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« Reply #2 on: January 18, 2011, 12:05:19 AM »

Ambitious! Hope to see some good progress.
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« Reply #3 on: January 18, 2011, 12:08:02 AM »

First mode to tackle is the 1v1 duels.
I have created a quick mockup below (Click to see full resolution image).

I think for starters I will make it play similar to "Joust" with flap and collision mechanics. I still haven't finished designing the level layout. I will be putting more floating islands in there to breakup the sky.

Best out of 3 rounds will win the match.




I think the idea of a game based on joust mechanics is really fresh. Joust is one of those games that has seldom had it's mechanics copied...
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Pirate
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yarr


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« Reply #4 on: January 18, 2011, 10:47:30 PM »

[Update]! Day 1

I still need to find an Artist Durr...?

I'm going to work on collision detection of players and tuning the physics now.  
Once that's done I'm going to start on creating the server and port the movement, physics and collision checks to be server-side.


« Last Edit: January 19, 2011, 06:23:32 AM by Pirate » Logged
Oddball
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« Reply #5 on: January 18, 2011, 11:19:17 PM »

I still need to find an Artist Durr...?
The artwork is great. I say keep it.
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Pirate
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yarr


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« Reply #6 on: January 19, 2011, 12:03:43 AM »

Your style fits any game :D I love it.
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Xion
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« Reply #7 on: January 19, 2011, 12:34:48 AM »

oh man, joust is one of my favorite games. Looking forward to this.
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Chris Z
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« Reply #8 on: January 19, 2011, 12:40:32 AM »

<3 Joust, please go through with this idea  Beer!
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tzachs
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Look normal...


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« Reply #9 on: January 19, 2011, 12:56:14 AM »

I've never played Joust before, so I ran now to see a gameplay vid, and it looks really promising for a multiplayer, I say good choice and I'll be watching this!
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yarr


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« Reply #10 on: January 19, 2011, 06:22:48 AM »

[Update]! Day 1.5

I Added a small demo with the new physics.
I think flying control is at about 70% of what I want it to be. I'm going to leave the controls for now.
I will tweak them after I get it all server side.  

hrmm almost 9:00am I should probably sleep Epileptic..

I'm quite happy with how simplistic the Lobby screen mockup is. I think I might have to just drop all efforts of finding an artist and cut n paste my way to success with Oddball/Oryx sprites.
« Last Edit: January 19, 2011, 08:47:45 AM by Pirate » Logged
kavs
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« Reply #11 on: January 19, 2011, 08:55:16 AM »

Nice to see a video of gameplay. :D Keep it uuuuuuup!
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cosec
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« Reply #12 on: January 21, 2011, 12:22:21 AM »

Sweet name.

Also, mockups look great.
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Pirate
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yarr


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« Reply #13 on: January 21, 2011, 02:47:48 AM »

Added a Hand Point Right NEW VIDEO Hand Point Left

Spent the day planning out and creating the SKYNET MCS.
I already have Login, and basic Lobby + Chat working. see video


Here is my plan in picture format


Basically I will separate the game server so instances of it can be hosted at other locations and not bog down the SKYNET MCS.
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Sos
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« Reply #14 on: January 21, 2011, 05:52:26 AM »

Looks like joust!

Also, your net architecture looks pretty solid and well-thought, good job!
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« Reply #15 on: January 21, 2011, 06:14:03 AM »

You seem to be making great progress on this! The SKYNET system seems pretty well thought out, and that gameplay is already looking sleek. Can't wait to see more out of this!

Also, what kind of game-modes will there be? Death-match, capture the flag, team deathmatch, etc.? Other maps, too? Any kinds of hazardous terrain? I know it's a bit early to be thinking on that, but it still isn't a bad thing to think about.  Wink
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Snow
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« Reply #16 on: January 21, 2011, 09:04:46 AM »

This does indeed look like Joust. Kind of funny too, since I wanted to do a project for the end of my programming course where I was literally going to make multiplayer (lan only) 6 vs. 6 Joust. The object of my game was to get the Golden Chalice from the middle of the map back to your base (the chalice was left there after the little square dude from Adventure -Atari 2600 defeated the dragons, Tongue). I was going to code it in C#.

So, I'm definitely looking forward to playing this when finished. Smiley Keep up the good work.
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