Pirate
|
|
« on: January 17, 2011, 10:50:40 PM » |
|
Sky FortressDay 3: NEW VIDEO Progress listed in the 2nd post of this thread. Sky Fortress will feature an online lobby with persistent stat tracking of players for a competitive ladder system. Players will be able to queue up for 1v1 duels or 3v3 team based battles. I am programming the game in c++, and looking for an artist to help with the project. If you are interested please contact me. Features Planned:- 1v1 and 3v3 Battle modes (Ranked and Practice)
- Character customization options to personalize your hero
- Lobby chat and friends system, In game chat
- Persistent stat tracking (Win/Loss + Ladder Ranking system)
- Much more
Future Plans:- Single player, and additional multiplayer modes
- More character customization and personalization
|
|
« Last Edit: January 21, 2011, 05:27:53 PM by Pirate »
|
Logged
|
|
|
|
|
Melly
|
|
« Reply #2 on: January 18, 2011, 12:05:19 AM » |
|
Ambitious! Hope to see some good progress.
|
|
|
Logged
|
|
|
|
PsySal
|
|
« Reply #3 on: January 18, 2011, 12:08:02 AM » |
|
First mode to tackle is the 1v1 duels. I have created a quick mockup below (Click to see full resolution image).I think for starters I will make it play similar to "Joust" with flap and collision mechanics. I still haven't finished designing the level layout. I will be putting more floating islands in there to breakup the sky. Best out of 3 rounds will win the match. I think the idea of a game based on joust mechanics is really fresh. Joust is one of those games that has seldom had it's mechanics copied...
|
|
|
Logged
|
|
|
|
Pirate
|
|
« Reply #4 on: January 18, 2011, 10:47:30 PM » |
|
[Update]! Day 1I still need to find an Artist I'm going to work on collision detection of players and tuning the physics now. Once that's done I'm going to start on creating the server and port the movement, physics and collision checks to be server-side.
|
|
« Last Edit: January 19, 2011, 06:23:32 AM by Pirate »
|
Logged
|
|
|
|
Oddball
|
|
« Reply #5 on: January 18, 2011, 11:19:17 PM » |
|
I still need to find an Artist The artwork is great. I say keep it.
|
|
|
Logged
|
|
|
|
Pirate
|
|
« Reply #6 on: January 19, 2011, 12:03:43 AM » |
|
Your style fits any game :D I love it.
|
|
|
Logged
|
|
|
|
Xion
|
|
« Reply #7 on: January 19, 2011, 12:34:48 AM » |
|
oh man, joust is one of my favorite games. Looking forward to this.
|
|
|
Logged
|
|
|
|
Chris Z
|
|
« Reply #8 on: January 19, 2011, 12:40:32 AM » |
|
<3 Joust, please go through with this idea
|
|
|
Logged
|
|
|
|
tzachs
|
|
« Reply #9 on: January 19, 2011, 12:56:14 AM » |
|
I've never played Joust before, so I ran now to see a gameplay vid, and it looks really promising for a multiplayer, I say good choice and I'll be watching this!
|
|
|
Logged
|
|
|
|
Pirate
|
|
« Reply #10 on: January 19, 2011, 06:22:48 AM » |
|
[Update]! Day 1.5I Added a small demo with the new physics. I think flying control is at about 70% of what I want it to be. I'm going to leave the controls for now. I will tweak them after I get it all server side. hrmm almost 9:00am I should probably sleep .. I'm quite happy with how simplistic the Lobby screen mockup is. I think I might have to just drop all efforts of finding an artist and cut n paste my way to success with Oddball/Oryx sprites.
|
|
« Last Edit: January 19, 2011, 08:47:45 AM by Pirate »
|
Logged
|
|
|
|
kavs
|
|
« Reply #11 on: January 19, 2011, 08:55:16 AM » |
|
Nice to see a video of gameplay. :D Keep it uuuuuuup!
|
|
|
Logged
|
|
|
|
cosec
Guest
|
|
« Reply #12 on: January 21, 2011, 12:22:21 AM » |
|
Sweet name.
Also, mockups look great.
|
|
|
Logged
|
|
|
|
Pirate
|
|
« Reply #13 on: January 21, 2011, 02:47:48 AM » |
|
Added a NEW VIDEO Spent the day planning out and creating the SKYNET MCS. I already have Login, and basic Lobby + Chat working. see videoHere is my plan in picture formatBasically I will separate the game server so instances of it can be hosted at other locations and not bog down the SKYNET MCS.
|
|
|
Logged
|
|
|
|
Sos
|
|
« Reply #14 on: January 21, 2011, 05:52:26 AM » |
|
Looks like joust!
Also, your net architecture looks pretty solid and well-thought, good job!
|
|
|
Logged
|
|
|
|
Inanimate
|
|
« Reply #15 on: January 21, 2011, 06:14:03 AM » |
|
You seem to be making great progress on this! The SKYNET system seems pretty well thought out, and that gameplay is already looking sleek. Can't wait to see more out of this! Also, what kind of game-modes will there be? Death-match, capture the flag, team deathmatch, etc.? Other maps, too? Any kinds of hazardous terrain? I know it's a bit early to be thinking on that, but it still isn't a bad thing to think about.
|
|
|
Logged
|
|
|
|
Snow
Guest
|
|
« Reply #16 on: January 21, 2011, 09:04:46 AM » |
|
This does indeed look like Joust. Kind of funny too, since I wanted to do a project for the end of my programming course where I was literally going to make multiplayer (lan only) 6 vs. 6 Joust. The object of my game was to get the Golden Chalice from the middle of the map back to your base (the chalice was left there after the little square dude from Adventure -Atari 2600 defeated the dragons, ). I was going to code it in C#. So, I'm definitely looking forward to playing this when finished. Keep up the good work.
|
|
|
Logged
|
|
|
|
|