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TIGSource ForumsCommunityJams & EventsCompetitionsVersus (Moderator: Melly)[ABANDONED] Super Ninja [insert animal here]s
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Author Topic: [ABANDONED] Super Ninja [insert animal here]s  (Read 8283 times)
rivon
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« on: January 18, 2011, 09:02:55 AM »

ABANDONED
Sry, guys...

So this game's gonna be a mix of Super Crate Box, ninjas Ninja and [some animal]s Well, hello there!
- fast-paced side-view platformer
- pick-up boxes (or maybe something more ninja) to get ninja and some not so ninja weapons (one at a time as in SCB)
- kill the other player - versus only probably (dunno if I will be able to make a network game) Shrug
- as the ninjas, there will be probably many animals, it depends on JR Hill Smiley
- open source - so people can hack it Wink

I'm making it in Python/Pygame. If I make it and it works and it's fun, then I might try to port it to C++/SDL. Momentarily only for Linux and Windows. If there's someone who can help with Mac, then it will be all three.

So what do you think? Gentleman Also feel free to post any suggestions.


UPDATE: newest screenshot Smiley


Some weapons:
Shurikens - throw 3 shurikens in this way or this way. Needs testing to decide which works better.

Throwing knife - simple weak straight-flying knife - probably spawn weapon.

Bow - will shoot curved shots.

Fireball - just fireball. Booms on impact. Probably slow-moving.

Ninja Bomb - kind of like grenade. Will get momentum from your movement.

I thought of something like Clone-jutsu Ninja. Would spawn an AI copy of you. Both of you would then have probably only knife and you couldn't pick-up new weapons till the clone is dead, so it won't be too overpowered. And maybe the clone will be weaker (lower health). All of that will need testing to see what's fun.

Also, to encourage picking-up the crates/sacks/scrolls, the weapons will have limited "ammo". And you will have just one weapon at a time - no switching weapons, just picking them up.
« Last Edit: February 08, 2011, 12:42:51 PM by rivon » Logged
JasonPickering
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« Reply #1 on: January 18, 2011, 09:34:50 AM »

perhaps ninja scrolls instead of crates. I approve of this idea fully.
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Inanimate
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« Reply #2 on: January 18, 2011, 04:59:07 PM »

The ninjas need to be adorable cats.

Also, this game sounds pretty fun! Since they are ninjas, I'd suggest some fun acrobatics, like wall-clinging/jumping, sprinting, rolling, etc. to give it a more frantic feel.
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J. R. Hill
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« Reply #3 on: January 18, 2011, 08:38:18 PM »

I would like to draw pixel-art animal ninjas...
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rivon
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« Reply #4 on: January 19, 2011, 06:23:45 AM »

The ninjas need to be adorable cats.

Also, this game sounds pretty fun! Since they are ninjas, I'd suggest some fun acrobatics, like wall-clinging/jumping, sprinting, rolling, etc. to give it a more frantic feel.
Yeah, cats are possible (right now I have some placeholder cat ninjas in the game from Charas generator). I also thought that maybe there could be more animals and players would choose from them.

I thought that I would make it with only running and jumping like in SCB, but yeah, some walljumping/wallclimbing could be a nice addition especially if it's fast and easy to use.

I would like to draw pixel-art animal ninjas...
That would be awesome. I'll contact you when I will have the basic gameplay (that will be like on saturday or sunday).

Still though, if anyone wants to make the art, it's possible.
« Last Edit: January 19, 2011, 06:35:19 AM by rivon » Logged
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« Reply #5 on: January 19, 2011, 06:37:33 AM »

Soper ninja Aardvarks please!
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J. R. Hill
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« Reply #6 on: January 19, 2011, 01:23:47 PM »

I could do lots of animals...  Lions, tigers, bears, alligators, cats, dogs, aardvarks, giraffes, toucans, pandas, monkeys, whatever.
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« Reply #7 on: January 19, 2011, 01:29:40 PM »

Make it otters.

Can't go wrong with otters.
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« Reply #8 on: January 19, 2011, 01:50:13 PM »

I could do lots of animals...  Lions, tigers, bears, alligators, cats, dogs, aardvarks, giraffes, toucans, pandas, monkeys, whatever.

There are definitely not enough ninja alligators or toucans in this world.

I would definitely play a game with ninja platypuses.

Tanuki (they look kind of like a fat, brown raccoon) would be neat if you want a connection to Japan.
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J. R. Hill
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« Reply #9 on: January 19, 2011, 01:58:43 PM »

I could do shiba inu, and I was definitely thinking platypi.  They are my 2nd favorite animal to draw.  But in the end Rivon is boss cause it's his game, ALL HAIL THE OVERLORD.
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« Reply #10 on: January 19, 2011, 02:07:54 PM »

PANDAS.

(Or giraffes, in honor of JR Hill).
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J. R. Hill
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« Reply #11 on: January 19, 2011, 02:56:17 PM »

Ideally I could just do all of them.  The compo is pretty long.
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rivon
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« Reply #12 on: January 20, 2011, 10:44:44 AM »

Your choice...

More info:
I'm currently deciding which resolution to use. Either 640x480 or maybe the same as SCB (240x160) so it can be nicely upscaled?
Definitely pixel-art though as the game needs to be small so it won't run slow.

Some weapons:
Shurikens - throw 3 shurikens in this way or this way. Needs testing to decide which works better.

Throwing knife - simple weak straight-flying knife - probably spawn weapon.

Bow - will shoot curved shots.

Fireball - just fireball. Booms on impact. Probably slow-moving.

Ninja Bomb - kind of like grenade. Will get momentum from your movement.

I thought of something like Clone-jutsu Ninja. Would spawn an AI copy of you. Both of you would then have probably only knife and you couldn't pick-up new weapons till the clone is dead, so it won't be too overpowered. And maybe the clone will be weaker (lower health). All of that will need testing to see what's fun.

Also, to encourage picking-up the crates/sacks/scrolls, the weapons will have limited "ammo". And you will have just one weapon at a time - no switching weapons, just picking them up.

If you have any other nice weapon or just any gameplay ideas, feel free to post them.
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J. R. Hill
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« Reply #13 on: January 20, 2011, 12:08:48 PM »

Quote
Definitely pixel-art though as the game needs to be small so it won't run slow.
Pixel art or non-pixel art won't effect the speed of games on modern computers.
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« Reply #14 on: January 20, 2011, 01:00:13 PM »

Yeah I know, but pixel-art looks good even when small and from my past experiences it will probably need to be small.
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J. R. Hill
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« Reply #15 on: January 20, 2011, 01:29:12 PM »

Fair enough, so are you thinking 16x16 tiles and sprites?
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« Reply #16 on: January 21, 2011, 02:18:46 PM »

Yeah, probably something like that. Not bigger than 32x32 and not smaller than 16x16. But it also depends on the resolution of the game. You think 640x480 is ok?

Btw I will have a screenshot very soon.
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« Reply #17 on: January 21, 2011, 04:40:27 PM »

Yeah, probably something like that. Not bigger than 32x32 and not smaller than 16x16. But it also depends on the resolution of the game. You think 640x480 is ok?

Btw I will have a screenshot very soon.

Glad to hear, I've been avidly following this!

I say that, if JR Hill does decide to do more than just one animal, you keep the title. It's way stylin' this way!
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rivon
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« Reply #18 on: January 21, 2011, 05:43:29 PM »

Oh yeah Smiley... Finally solved the bloody collisions, but it's 2:45 morning here Tired
Here are some screens, though the final game will look very different.
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J. R. Hill
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« Reply #19 on: January 21, 2011, 10:39:26 PM »

You know, if those are your graphics they're not that bad.
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