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TIGSource ForumsCommunityJams & EventsCompetitionsVersus (Moderator: Melly)[ABANDONED] Super Ninja [insert animal here]s
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Fluff
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« Reply #40 on: January 26, 2011, 04:02:24 PM »

I like the way the character design is going. Also, that site is awesome. In Feudal Japan shark jumps you?
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rivon
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« Reply #41 on: January 27, 2011, 11:47:26 AM »


Just figuring out character design, I will probably have to fix all the palette at once when I'm done.  I'll do some animation for these guys later this week, next week I'm pretty much gone until Friday, but I might be able to find a computer before then, I'm not sure...  I'll likely redo the elk too, but I figure if I name it correctly all you have to do is copy the folder over it.

(Using this site and google image search for reference)

Should I make generic enemies too?
Looks good. No generic enemies, the fight will be just 1v1 of players.

Also it would be good if you made just simple 2-3 frame animations of flying shuriken, throwing knife, fireball and arrow (which should have probably 3 frames as it's trajectory will be curved). The size should be fitting to the size of ninja so something like 4-6 pixels in height max.

And another thing, make the ninja sprites so that they are holding something (all the sprites/ninjas, in the same place) and make a 16x16 corresponding sprites of bow, fireball, shuriken, throwing knife which I will overlay on the ninja sprites to make it easier.
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J. R. Hill
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« Reply #42 on: January 29, 2011, 04:08:20 PM »

Ok, I'm spending today knitting kitten mittens for a friend, so I guess I'll get back to work in a week!  I guess you can do a palette swap for different players or get someone else to help with animation and/or take over my place like a pod person.
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« Reply #43 on: January 30, 2011, 08:13:50 AM »

I think there's currently so many games in development that there won't be any spare artists. Though it isn't really a problem as I'm kind of bored by making this. Maybe I'll abandon it and make something with simple graphics which even I could draw.
The good thing is I made a functioning platformer/top-down zelda-like engine in Python + Pygame and even with quite a lot of animations going on, it's still quite fast. So if I get some great idea, I can program it quite fast.
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rivon
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« Reply #44 on: February 08, 2011, 12:44:34 PM »

Ok, so the game is abandoned, but I've started working on something new which looks very promising, though I'm not sure if it will be a versus game. Shrug
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