Zaratustra
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« on: January 18, 2011, 09:32:23 AM » |
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« Last Edit: February 27, 2011, 11:09:05 PM by Zaratustra »
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Sos
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« Reply #1 on: January 18, 2011, 09:34:50 AM » |
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is it done?
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Zaratustra
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« Reply #2 on: January 18, 2011, 09:35:55 AM » |
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no
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Sos
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« Reply #3 on: January 18, 2011, 09:37:32 AM » |
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I looks pretty done, you sure? Also you edited the first post CHEATER!
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Zaratustra
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« Reply #4 on: January 18, 2011, 10:09:03 AM » |
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Yes, I am sure my game is not done.
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Aquin
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« Reply #5 on: January 18, 2011, 10:37:58 AM » |
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Oh. OH. NOW IT IS ON.
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I'd write a devlog about my current game, but I'm too busy making it.
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Melly
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« Reply #6 on: January 19, 2011, 11:04:57 AM » |
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I haven't played it, but I imagine that after five minutes you get transported to a nightmare world suddenly.
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Zaratustra
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« Reply #7 on: January 19, 2011, 12:47:06 PM » |
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What is that? HERE COMES A NEW CHALLENGERYeah, I'll either ask for permission or genericize the graphics until the end of the competition.
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JMickle
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« Reply #8 on: January 19, 2011, 01:02:54 PM » |
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I haven't played it, but I imagine that after five minutes you get transported to a nightmare world suddenly.
your pretty much on the ball here
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Mr. Wonko
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« Reply #9 on: January 20, 2011, 07:37:52 AM » |
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Interesting concept, kinda hard to test alone. Well, it's a versus competition^^
I experienced a bug in the collision detection: The ball spawned at the upper end of the screen and no matter how high I moved the paddle, I couldn't hit it (it seemed to go through the paddle). It kept respawning at that height, too, so there was no escape.
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Devenger
Level 0
Pardon me, is this where the fun is?
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« Reply #10 on: January 20, 2011, 08:17:05 AM » |
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Vertigo is silly-fun. Difficult (particularly when you're trying to play both players at once in vertigo|vertigo, or something like vertigo|revolution), but funny. More crazy stuff like that and this could be an excellent 'confuse the audience/new players' game. I'm reminded a lot of ROM CHECK FAIL.
Music/sounds would make a big difference to the atmosphere of the game - perhaps each mode should have different music, but composed in such a way that the tracks for both of the players' modes play simultaneously and still don't sound awful. Is that even musically possible? Maybe.
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JMickle
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« Reply #11 on: January 20, 2011, 09:33:22 AM » |
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it could be possible with the right guy doing music *nudge*
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JobLeonard
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« Reply #12 on: January 20, 2011, 11:36:56 AM » |
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I think when a point is scored both players should change demis; otherwise if you get one that you really really suck at you can get stuck with it, and that's no fun.
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JMickle
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« Reply #13 on: January 20, 2011, 12:27:18 PM » |
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if you suck at it, your hardly going to be stuck with it, are you?
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TobiasW
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« Reply #14 on: January 20, 2011, 12:39:24 PM » |
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if you suck at it, your hardly going to be stuck with it, are you? Your demi will only change if you score a point with it. If you suck with it, you won't score a point, therefore you will be stuck with it.
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JMickle
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« Reply #15 on: January 20, 2011, 01:10:13 PM » |
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oh i thought your demi changed when you lost a point
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Zaratustra
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« Reply #16 on: January 20, 2011, 02:28:38 PM » |
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Yeah, I want each demi to have its own music and for two to play together (Hopefully they can all be set to more or less the same rhythm)
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Inanimate
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« Reply #17 on: January 20, 2011, 05:27:31 PM » |
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Yeah, I want each demi to have its own music and for two to play together (Hopefully they can all be set to more or less the same rhythm)
That's a brilliant idea. I just played this with my sister, and she seemed to like it; she didn't get the Canabalt reference, haha, and we both found that attract was kinda funky. Fun, but a bit funky.
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Zaratustra
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« Reply #18 on: January 25, 2011, 06:58:50 PM » |
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A few more demis are in bringing the total to 12 (including another guest star)
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Mega
Level 1
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« Reply #19 on: January 26, 2011, 06:07:08 PM » |
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I looks pretty done, you sure?
Wow. good luck, our games have 2 things in common: ping pong and something about vertigo.
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