The title screen got a big reaction. "Ok. This one is my favorite," someone said when the title came up. However, we ran into some bugs and overall the gameplay left us disappointed.
We only played once and quickly found ourselves in an unwinnable situation. One of the players got stuck by evenly spaced rocks across the whole screen, and they couldn't proceed.
We also ran into similar problems as Hempuli:
Dirt turning into stone.
Stone turning into dirt.
Dirt appearing where there was nothing.
Dirt being indestructible.
A few things we found odd or against expectation:
You couldn't fit into a one-square wide slot.
You could dig out 3+ blocks at a time.
You could dig non-adjacent blocks.
Some minor animation issues you're probably aware of:
If you walk into a wall, the character starts twitching.
Walking animation and walking speed aren't synced, leading to the subtle "foot sliding" problem.
Other thoughts:
Monsters did not present a challenge. We just ran past monsters without trouble. Maybe the gun is unnecessary? Without the gun, I think UP becomes unused and could be converted to JUMP. That would reduce the controls to just movement+1. (I'm always trying to reduce the number of inputs for some reason
).
Respawning at the top of the screen after dying felt unsatisfying. "You mean I have fall through all the holes I just dug?" I'm trying to think of alternatives, but I can't come up with anything.
The background could be used as an indicator for how deep you are. Things could gradually get more dark and scary.
Unfortunately we didn't play long enough to get a feel for what the gameplay was supposed to be like, but I hope to see some more from you guys!