Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411430 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 19, 2024, 05:46:58 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityJams & EventsCompetitionsVersus (Moderator: Melly)World of Warcraft
Pages: 1 [2]
Print
Author Topic: World of Warcraft  (Read 7633 times)
PleasingFungus
Level 7
**



View Profile WWW
« Reply #20 on: January 21, 2011, 05:32:26 PM »

World of Warcraft is a fantasy role-playing game, in which players take sides on a vast conflict between the noble Alliance and monstrous Horde, the so-called "World of Warcraft". When I was a child, I, too, played at War - I would steal my father's old poker deck from the dusty games closet behind the pantry, and my brother and I would take turns drawing card after card. It was only years later that I realized what seems so painfully obvious now - it wasn't a game at all! All I was doing was drawing cards! The realization forced me into an existential panic - if I'd been so foolish then without having the faintest inkling of the pointlessness of my actions, then what thing that I valued now, what work of uncountable hours, might turn to dust in my hands at any moment?

3/10.
Logged

Finished games: Manufactoria! International King of Wine!
And others on my site.
Dragonmaw
Guest
« Reply #21 on: January 21, 2011, 05:43:43 PM »

finger my butthole
Logged
Türbo Bröther
Fidget Crooner
Pixelhead
Level 10
******


Rockin' it inside out


View Profile
« Reply #22 on: January 21, 2011, 05:54:46 PM »

You know, Wizard Of Worcraft would be a much better game. Just saying.
Logged
Coriform
Level 0
***



View Profile
« Reply #23 on: January 21, 2011, 06:00:30 PM »

Sounds a little like Everquest.  Never did get into that game though.
Logged
Türbo Bröther
Fidget Crooner
Pixelhead
Level 10
******


Rockin' it inside out


View Profile
« Reply #24 on: January 21, 2011, 06:03:25 PM »

Everquest? Man, what a dead genre. He should just do another "Soldier Men in Brown Town" cover shooter, that's where the real money is these days.

It'll never catch on...
Logged
Danrul
Level 4
****


View Profile
« Reply #25 on: January 21, 2011, 06:42:28 PM »

Logged
Inanimate
Level 10
*****

☆HERO OF JUSTICE!☆


View Profile
« Reply #26 on: January 21, 2011, 07:17:45 PM »

dose conical breasts
Logged
ink.inc
Guest
« Reply #27 on: January 21, 2011, 07:19:09 PM »

Logged
Danrul
Level 4
****


View Profile
« Reply #28 on: January 22, 2011, 01:57:35 PM »

I thought I'd take some time out today to talk about the abilities available to my players, as the PVP update has brought about the need for some expansion of this area.

General Spells/Abilities:


    * Spell casting can now be canceled by hitting the ESC key.
    * The interrupt reliability has been increased for things like Counterspell, Earth Shock, Kick, Pummel and Shield Bash. They can still be resisted, dodged, blocked, parried and deflected as appropriate.
    * Training costs rebalanced to reflect the number of spells and abilities that need to be purchased at any particular level.
    * Healing spells with long casting times have had their mana costs reduced, making them more mana-efficient.
    * Many spells and abilities now have more frequent replacements. Players are encouraged to visit trainers for existing characters.
    * Channeled spells can now be interrupted.

Druid:

    * Bash: Rage cost reduced if Bash fails.
    * Claw: Damage increased. Energy cost reduced if Claw fails.
    * Cower: Energy cost reduced if Cower fails.
    * Entangling Roots: Mana cost has increased.
    * Feline Fury: Energy cost reduced and damage increased.
    * Growl: Rage cost reduced if Growl fails.
    * Healing Touch: Mana cost reduced.
    * Mark of the Wild: Mana cost and resistance increased.
    * Maul: Rage cost reduced if Maul fails.
    * Pounce: Damage and stun reduced. Energy cost reduced if Pounce fails.
    * Rake: Damage increased. Energy cost reduced if Rake fails.
    * Ravage: Damage increased. Energy cost reduced if Ravage fails.
    * Regrowth: Mana cost and heal amount increased.
    * Rip: Energy cost and duration increased. Damage reduced.
    * Roar: No longer locks out other Roar abilities for five seconds.
    * Shred: Damage increased. Energy cost reduced if Shred fails.
    * Soothe Animal: Now an instant cast spell.
    * Starfire: Mana cost and damage reduced.
    * Swipe: Damage slightly increased.
    * Thorns: Mana cost and damage increased.
    * Hit Points and Attack Power at lower levels has been increased while in Bear form.
    * Attack Rate is faster while in Cat form.
    * Druids in shapeshifted form can now gather herbs and skin creatures.
    * The camera now changes appropriately for shapeshifted forms.
    * Druids under the effects of Enrage are now considered in combat.
    * Attack power has been lowered for Druids in their normal caster form.

Mage:


    * Arcane Explosion: Mana cost, casting time and damage reduced.
    * Arcane Missiles: Mana cost and damage increased.
    * Cone of Cold: Mana cost, duration, damage and cooldown increased.
    * Counterspell: Moved to level 24. Mana cost reduced.
    * Detect Magic: Range increased and hate removed.
    * Fire Ward: Moved to level 20.
    * Fireball: Added a small damage over time effect.
    * Frost Armor: Resistance increased.
    * Frost Ward: Moved to level 22.
    * Frostbolt: Duration increased with each replacement.
    * Scorch: Damage increased.
    * Sleep: Mana cost increased.

Paladin:


    * Cleanse: Moved to level 30.
    * Crusader Strike: Damage increased. Now an instant cast spell.
    * Devotion Aura: More frequent replacements added.
    * Divine Favor: Mana cost increased.
    * Divine Shield: Mana cost increased. Moved to level 34.
    * Exorcism: More frequent replacements added.
    * Fist of Justice: Replacements have been changed.
    * Healing Aura: Healing rate increased. More frequent replacements added. No longer causes hate.
    * Holy Strike: Mana cost and damage increased.
    * Might Aura: New spell at level 14.
    * Resistance Aura: Moved to level 28. Resistances increased.
    * Retribution Aura: Damage slightly increased. Replacements available.
    * Seal of Fury: Moved to level 14. Mana cost is percentage based. Duration increased.
    * Seal of Might: Spell replaced with Might Aura.
    * Seal of Protection: Moved to level 8.
    * Seal of Righteousness: Mana cost and duration reduced. Cooldown added.
    * Seal of Sacrifice: Moved to level 36. No longer interrupts spells. Cooldown added.
    * Seal of Salvation: Moved to level 22. Mana cost is percentage based. Potency increased. Duration reduced. Cooldown added.
    * Seal of Wisdom: Spell replaced with Wisdom Aura.
    * Seal of Wrath: Mana cost and duration increased.
    * Turn Undead: Moved to level 24.
    * Wisdom Aura: New spell at level 26.

Priest:


    * Abolish Disease: New spell at level 32.
    * Cure Disease: New spell at level 14.
    * Flash Heal: Mana cost and heal amount reduced.
    * Greater Heal: Mana cost reduced.
    * Heal: Mana cost reduced.
    * Holy Word: Shield: Mana cost increased.
    * Lesser Heal: Mana cost reduced.
    * Mana Burn: Moved to level 24.
    * Mind Blast: Damage slightly reduced.
    * Mind Control: Range increased. Creatures will now be more responsive after Mind Control wears off.
    * Mind Soothe: Changed to an instant cast spell.
    * Nullify Disease: Spell replaced by Cure Disease.
    * Prayer of Healing: Mana cost and heal amount increased.
    * Renew: Mana cost increased.

Rogue:

    * Ambush: Damage increased.
    * Backstab: Damage increased.
    * Blind: Energy cost increased.
    * Cheap Shot: Energy cost increased.
    * Crippling Poison: Effect and duration reduced.
    * Deadly Poison: Damage slightly increased. Cost reduced.
    * Distract: Energy cost increased.
    * Eviscerate: Damage slightly increased.
    * Expose: New finishing move at level 14.
    * Garrote: Damage increased.
    * Instant Poison: Damage slightly reduced.
    * Kick: Damage increased. Interrupt chance raised to 100%.
    * Pick Pockets: No longer deselects the target after use.
    * Sinister Strike: Damage increased.
    * Vanish: Duration reduced.

Shaman:

    * Chain Lightning: Moved to level 32.
    * Disease Cleansing Totem: Moved to level 38.
    * Earth Shock: Interrupt duration decreased.
    * Earthbind Totem: Pulses effect more frequently.
    * Far Sight: Moved to level 26.
    * Fire Nova Totem: New spell available at level 10.
    * Flametongue Totem: Moved to level 26. Damage reduced.
    * Flametongue: Damage increased.
    * Frost Resistance Totem: Moved to level 24. Resistance increased.
    * Frost Shock: Moved to level 20.
    * Frostbrand: Mana cost and damage increased.
    * Ghost Wolf: Moved to level 20. Mana cost increased.
    * Grace of Air Totem: New spell available at level 42.
    * Grounding Totem: New spell available at level 30.
    * Healing Wave: Mana cost and heal amount reduced.
    * Lesser Healing Wave: Mana cost and heal amount reduced.
    * Lightning Shock: Moved to level 30.
    * Magma Totem: Moved to level 28. Mana cost increased. Damage reduced.
    * Mana Font Totem: Moved to level 26.
    * Nature Resistance Totem: New spell available at level 30.
    * Poison Cleansing Totem: Moved to level 22.
    * Purge: Moved to level 12.
    * Rockbiter: Mana cost and damage increased.
    * Searing Totem: Damage increased.
    * Stoneclaw Totem: Hit points increased.
    * Tremor Totem: Moved to level 18.
    * Windfury Totem: Moved to level 32. Changed to a flat damage bonus. Mana cost and damage reduced.
    * Windfury: Changed to a flat damage bonus. Swings and damage increased.
    * Totems can now be cast while moving and will no longer interrupt combat.
    * The area of effect has increased for Strength of Earth, Stoneskin, Fire Resistance, Frost Resistance, Flametongue, Healing Stream, Mana Font, Disease Cleansing and Poison Cleansing totems.

Warlock:


    * Banish: Cooldown reduced to 20 minutes.
    * Corruption: Mana cost reduced. Deals damage more frequently.
    * Curse of Agony: Mana cost reduced.
    * Curse of Recklessness: Moved to level 14.
    * Curse of Tongues: Moved to level 26. Mana cost increased.
    * Demon Armor: Resistance increased.
    * Enslave Demon: Soul shard cost added. Periodic resistance chances. Maximum target level added. Slows the charmed creature's attack and casting speeds.
    * Eye of Kilrogg: Moved to level 32.
    * Siphon Mana: Moved to level 24.
    * Imp's Fire Shield: Damage reduced.
    * Voidwalker: Melee damage increased.
    * Voidwalker's Torment: Mana cost and potency increased.
    * Succubus: Melee damage and armor reduced.
    * Succubus' Lash of Pain: Mana cost and damage reduced.
    * Succubus' Soothing Kiss: Mana cost increased. Potency reduced.
    * Succubus' Seduction: Cost changed to a percentage of the Succubus' mana.
    * All curses are instant cast spells now.
    * Warlocks can now only summon players into their own instances.

Warrior:


    * Charge: All ranks now include a short stun.
    * Cleave: Damage reduced.
    * Disarm: Will only work on targets that are carrying weapons. Changed to an instant ability.
    * Hamstring: Changed to an instant ability. Cooldown removed.
    * Inner Rage: Rage cost reduced. Replacements added.
    * Intimidating Shout: Cooldown reduced to 3 minutes.
    * Overpower: Only activates after dodge now (not block and parry).
    * Punishing Blow: Rage cost and damage increased. Changed to an instant ability.
    * Rend: Damage reduced. Changed to an instant ability.
    * Revenge: Moved to level 14. Changed to flat damage with the damage reduced.
    * Shield Bash: Moved to level 12. Interrupt chance raised to 100%.
    * Shield Block: Moved to level 16.
    * Shout: No longer locks out other Shout abilities for five seconds.
    * Slam: New berserker stance added at level 30.
    * Sundering Strike: Changed to an instant ability.
    * Thunder Clap: Damage increased. Now deals nature damage instead of physical damage.
Logged
emacs
Level 10
*****

...


View Profile WWW
« Reply #29 on: January 22, 2011, 04:06:31 PM »

I better be able to ride some dinosaurs.  If there are no mounts I'm never playing this game.
Logged

Danrul
Level 4
****


View Profile
« Reply #30 on: January 24, 2011, 01:16:23 AM »

Mounts are implemented and are being expanded you must be patient with the indev state of the game.

Today's change is in response to tester commentary that has been directed at me from the earliest stages of the beta test.

Auction Houses

Auctioneer NPCs have been placed in each major city (Stormwind, Ironforge, Darnassus, Orgrimmar, Thunder Bluff and The Undercity). The Auctioneer's are faction specific, allowing Alliance characters to trade with other Alliance characters and Horde characters to trade with other Horde characters. Each city's Auction House is run independently; all Auctioneers that exist in the same city are all a part of the same Auction House.

One non-faction based Auction House is located in Booty Bay. The Booty Bay Auctioneer NPCs have the same functionality as the aforementioned faction based Auction Houses, with the additional capability of allowing trade between Horde and Alliance characters.

Sellers are able to place items up for auction, set a starting price, set the auction duration and include a buyout price by speaking with an Auctioneer.

All auctions will be initially charged a deposit fee; the deposit fee is refunded upon the successful sale of the item. All successful sales are charged an auction consignment fee which is extracted directly from the final sale price. All fees are higher in Booty Bay.

Buyers are able to search through items up for auction, place bids and purchase items that include buyout prices by speaking with the Auctioneer. Players are not able to place bids on items being sold by a character on their own account.

All items won at an Auction House will be delivered through the in-game mail system.
Logged
Danrul
Level 4
****


View Profile
« Reply #31 on: January 26, 2011, 02:47:35 AM »

The results from our PVP testing is in.  We've got some big changes planned, and a few surprises for our testers, but for now, have some tweaks.


Tauren:

    Plains Running has been added; look for a level 40 quest in Thunder Bluff. The current Plains Running quest is a place holder until the actual quest is added.

Druid:

    Man Tracking has been renamed to Track Humanoid.
    Sneak: Renamed to Prowl.
    Feline Fury: Renamed to Tiger's Fury.

Mage:

    Frost Nova: Cooldown slightly increased.
    Polymorph: New spell added. Polymorph transforms the enemy into a sheep, forcing it to wander around for the duration of the spell. While wandering, the sheep can not attack or cast spells and will regenerate health very quickly. Any damage will transform the target back into its normal form. Only one target can be Polymorphed at a time. Polymorph will only work on Beasts, Dragons, Giants, Humanoids and Critters.
    Sleep: Sleep is being changed to Polymorph.
    New Portal Spells have been added for each major city

Paladin:

    Divine Favor: Renamed to Divine Protection.
    Fist of Justice: Renamed to Hammer of Justice.
    Might Aura: Renamed to Dominance Aura.
    Seal of Sacrifice: Can no longer be cast on self.
    Seal of Wrath: Renamed to Seal of Reckoning.

Rogue:

    Rogues will no longer get an icon for traps that they do not have the skill to disarm.
    Block: Ability removed.
    Expose: Renamed to Expose Armor.

Warlock:

    Life Drain: Renamed to Drain Life.
    Life Tap: Life Tap no longer causes threat.
    Nightmare: Getting attacked or damaged will no longer dismount the Warlock from the Nightmare.
    Siphon Mana: Renamed to Drain Mana.
    Summoned pets now regenerate at a slower rate when not in combat.

Warrior:


    Hamstring: Duration reduced.
Logged
Sos
Level 8
***


I make bad games


View Profile WWW
« Reply #32 on: January 26, 2011, 03:02:22 AM »

Your graphics is shit, can I draw for you?
Logged

Danrul
Level 4
****


View Profile
« Reply #33 on: January 29, 2011, 07:54:12 PM »

OK.

I have internet back, upping a new version with the following update.

Hunter

The Hunter Class is now available to test! Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends. Races allowed to become Hunters are the Night Elf, Dwarf, Orc, Tauren, and Troll.

Hunters are great for pulling monsters as they are able to set traps that hinder monsters that the Hunters pull to attack. Hunters are also able to use various beast-related special abilities, take on bestial traits that give them supernatural powers, control and tame beasts, and use a wide variety of ranged attacks complimented by a few melee abilities.

Hunters are closely related to their pets and must remember to always keep their pet's happiness in mind. When using a pet, Hunters will notice an icon in the top left corner of their screen that depicts their pet's happiness. The more Hunters use their pets, the lower their pet's level of happiness will become. Hunters should always remember to feed their pets to raise their pet's level of happiness or worry about their pet abandoning them or even attacking the Hunter! Hunters are also the only class able to name their pets.

The Hunter can use the following weapons: Axes, Daggers, Guns or Bows, Crossbows (with training), Fist Weapons (with training), Spears (with training), Staves (with training), Swords, (with training), Thrown (with training), Two-Handed Axes (with training), Two-Handed Swords (with training). The Hunter can use the following armor: Cloth, Leather, Shields, and Mail (at level 40, with training).
Logged
J. R. Hill
Level 10
*****

hi


View Profile WWW
« Reply #34 on: January 29, 2011, 09:51:15 PM »

Finally a game for intellectuals who can appreciate the nuances of high fantasy and the strategy of team-based combat.
Logged

hi
starsrift
Level 10
*****


Apparently I am a ruiner of worlds. Ooops.


View Profile WWW
« Reply #35 on: January 29, 2011, 11:29:06 PM »

Fist Weapons (with training), Spears (with training), Staves (with training)

Historically speaking, fists, spears, and staves are the simplest weapons and even homo habilis used them to great effect. How do you justify requiring training for these skills - are Hunters just that stupid as soon as they enter the class?
Logged

"Vigorous writing is concise." - William Strunk, Jr.
As is coding.

I take life with a grain of salt.
And a slice of lime, plus a shot of tequila.
Danrul
Level 4
****


View Profile
« Reply #36 on: January 30, 2011, 01:10:39 AM »

Go hunt a Tauren with a spear.

Yes you, right there.  You.

CAN'T DO IT CAN YOU?

WELL!  Don't tell me how to make my game!

I swear people these days...
Logged
Danrul
Level 4
****


View Profile
« Reply #37 on: January 31, 2011, 12:31:41 AM »

Boats and Zeppelins

Our first pass at Boats and Zeppelins has been added to the world in two locations. A boat has been added between Booty Bay and Ratchet, and a Zeppelin has been added between Orgrimmar and Tirisfal. A second zeppelin has also been added between Grom'gol and Orgrimmar. The round trip on all three of these new transports is around five minutes, with a pause at each destination of one minute each. If you miss a transport, you will have a very short wait before it returns. If you log out or crash during your journey, you will log back in on the same transport you were on when you logged out, although you will likely be at a different location along its path. Because this was the original intention for our world travel, the instant teleport NPCs have been removed. Please do not jump off of Boats and/or Zeppelins when riding them. Keep in mind that the Goblin Transit Authority is not responsible for accidents of this nature and you may land in a place where you cannot reach your corpse.
Logged
einstein
Level 0
**


˙uıǝʇsuıǝ uɐ ǝɹ,noʎ uǝɥʇ 'sıɥʇ pɐǝɹ uɐɔ noʎ ɟı


View Profile
« Reply #38 on: January 31, 2011, 06:40:50 AM »

I created a Wikipedia Article for this game. I cannot wait to play it!
Logged
Mhaine
Guest
« Reply #39 on: January 31, 2011, 06:47:46 AM »

I created a Wikipedia Article for this game.

And I have created a whole wiki: http://www.wowwiki.com/Portal:Main

I've got only about 88k pages in it at the moment, though. Perhaps some TIGgers in the beta would like to come in and help?
Logged
Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic