So my cousin and I have decided to stop lurking and try this compo stuff out. I'll do the programming while he does the artwork. We might also have someone already lined up to do the music too.
Anyway our idea is a mixmatch of a tower defense type of game and the old fun Masters of Magic. Here's a concept pic:
Players play a wizard of a particular element type with a few customizations. When the game begins non-player affiliated enemies will spawn in waves to attack each player. Players kill the enemies for mana and if they think they need more they can spend some mana on mana producing buildings. Mana will be the resource to build everything and cast spells after the player has researched them. Players can send their own units to attack other players or defend. Players can see other player's buildings if they have a unit of their own in range (fog of war basically). The game will end when there is only one player left alive or, if the game takes too long, the neutral enemies go berserk and kill everyone.
Planned Features:
- three element types (fire, earth, wind)
- 3-4 spells to research for each element type such as: volcano, guardian wind and some kind of earth spell
- 2 to 4 player free-for-all
- regular and hero/mercenary units
- 2 to 3 upgradable tower turret type thingies
- equal opportunity destroyers (NPC fodder)
Possible Features:
- more spells/elements/heroes/units/buildings/etc.
- team battles (up to 4v4 even... maybe)
- some type of ai to practice against or a tutorial level (lowest priority)
I haven't done a multiplayer flash game yet so this might be the time to do so. If not I have my generous C++/C# skills to fall back on. Any comments or suggestions are welcome, as this is my (and my cousin's) first compo on tigsource.
I'm going to push for an ugly looking somewhat functioning prototype by the beginning of next week. I work weird hours and my cousin is attending college so hopefully we'll have enough free time to make this awesome.
Edit: added the game title to thread title