I'm curious as to how you'll handle multiplayer gameplay-wise. Will it be real-time, or semi-real time or...something different o_o
The generate-as-you-go part sounds delightful, though - it'd be interesting to generate parts of the world based on where you've been and such, like coming upon a razed village, and then, seeing that you've been there, generating a group of survivors in exodus for you to come across, and then coming upon a camp of the soldiers who razed the place, and finally the horde army they belong to...or something simpler, I dunno. In any case it sounds rad, and mod support is always a wonderful thing.
Not really sure what you mean by semi-real time, but excluding lag it should be real time >_<
As for generation events, I do plan on adding a couple of small events, maybe short chains but nothing too complex/long
although the "generators" can also just read from a file too, when the server calls a plugin for a map at [x,y], the generators from the plugins take full control on the output, so the developer can generate a fully new map of whatever type, a map that had been generated from a previous server run being read from a file, or a map that the developer may have written in a level editor, like a town or something!
Personally, I find the ASCII graphics rather charming.
This actually looks like something I was working on, only a lot better executed. Now I won't feel so bad about not using that idea.
I am kinda fond of them, they make the objects open to speculation plus its a lot easier on me
However it also makes it difficult to find text that fits the part you are trying to portray without stretching the idea too far and getting obnoxious
Ill probably end up with a ascii/drawn hybrid like you see in the pic >_>