Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411500 Posts in 69373 Topics- by 58429 Members - Latest Member: Alternalo

April 25, 2024, 02:11:44 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsSarutobi
Pages: [1]
Print
Author Topic: Sarutobi  (Read 1054 times)
TroM
TIGBaby
*


View Profile
« on: January 19, 2011, 07:22:55 PM »

Here's the game Im currently working on, a mid-air platformer game.
Basic idea is to keep it in a 2D style, meaning moving left or right only, but in a 3D world
The main character is a ninja, using his sword and ropes to fight his/her way through the level
All physic based, leaving room for some interesting levels

Please note, that this is still quite early in the development, but here's a video of the game so far.





any comments, suggestions are welcome.

Thanks

TroM
Logged
flavio
Level 4
****



View Profile WWW
« Reply #1 on: January 20, 2011, 12:44:06 AM »

Hello, congratulations, it's so nice so far! I think you could improve it if you make the ninja faster (now it looks slow and boring), and if you add enemies (now levels looks "empty"). I don't like the "environment": I don't understand the "meaning" of those platforms suspended in the sky; I'd prefer some background wich justifies those platforms. However, considering the early status of the game, it's great!
Logged

X3N
Level 6
*


View Profile
« Reply #2 on: April 12, 2011, 06:42:29 AM »

Looks nice!
What are your plans for the design? I see lots of icons / options.
Logged

destiny is truth pre-op
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic