Inanimate
|
|
« Reply #40 on: January 23, 2011, 02:57:08 PM » |
|
No, you need a magical-rune-powered-train, and a sentient-local-spirit-network.
|
|
|
Logged
|
|
|
|
Melly
|
|
« Reply #41 on: January 24, 2011, 12:50:17 AM » |
|
I'm currently sending the musicians that offered help the tracks that I'll want. Anyone else interested can still try and hop in. That includes you Droqen.
|
|
|
Logged
|
|
|
|
medieval
Guest
|
|
« Reply #42 on: January 24, 2011, 07:26:07 AM » |
|
I'm in for trying some music
|
|
|
Logged
|
|
|
|
Melly
|
|
« Reply #43 on: January 24, 2011, 12:02:12 PM » |
|
Send me some examples of your work through PM.
|
|
|
Logged
|
|
|
|
Happy Shabby Games
|
|
« Reply #44 on: January 24, 2011, 12:16:46 PM » |
|
Hey Melly, thought I'd let you know I said "woah..." out loud when I saw the concept art. I'm lookin forward to whatever you churn out! Will the players switch roles, let's say, after each round(assuming there is more than one round per battle)?
|
|
|
Logged
|
|
|
|
Melly
|
|
« Reply #45 on: January 24, 2011, 12:26:54 PM » |
|
Not at first. The plan is for the boss player(s) to stick as so until the end of the 'round' (which would be the whole game). I'll probably create soemthing for the players to easily switch roles, though, because that's a neat idea.
|
|
|
Logged
|
|
|
|
soundofjw
|
|
« Reply #46 on: January 24, 2011, 12:28:23 PM » |
|
I'd be totally down to do some tunes Melly, as would anosou and hyperduck (Chris). We're also willing to collab madness for this.
|
|
|
Logged
|
hi
|
|
|
Melly
|
|
« Reply #47 on: January 24, 2011, 12:32:35 PM » |
|
We're also willing to collab madness for this.
Please explain. Also thanks. Send me a link to where I can listen to stuff you guys made.
|
|
|
Logged
|
|
|
|
hyperduck
|
|
« Reply #48 on: January 24, 2011, 12:33:37 PM » |
|
Yes, this is true. We were sitting in our tower of madness and this stopped us from our insane cackling session. Awesome stuff. We want in, who do we have to kill/maim/burn/slap/tickle? BY collab he means me, anosou and josh collaborating on a tune, together, holding hands, that kinda business. Some of the stuff I've done http://soundcloud.com/chris-tghttp://music.hyperduck.co.uk
|
|
« Last Edit: January 24, 2011, 12:38:52 PM by Mecha »
|
Logged
|
|
|
|
|
|
Melly
|
|
« Reply #51 on: January 24, 2011, 12:41:24 PM » |
|
Haha, thanks guys, I'll check those out and let you guys know. I'd better start picking up the pace. Lots of expectations around here!
|
|
|
Logged
|
|
|
|
Melly
|
|
« Reply #52 on: January 24, 2011, 09:48:03 PM » |
|
First things first, a series of speed sketches of possible boss designs: Now, for coding! Also, Mecha, anosou and soundofjw, which one of your should I send the track descriptions to?
|
|
|
Logged
|
|
|
|
Destral
|
|
« Reply #53 on: January 25, 2011, 12:21:02 AM » |
|
Melly, in case I haven't mentioned it before, the premise of the game is and the concept art you're posting is . Just saying. I look forward to playing this. :D
|
|
|
Logged
|
|
|
|
Melly
|
|
« Reply #54 on: January 25, 2011, 12:24:44 AM » |
|
Thanks. I'm hoping I can deliver. I'm trying to improve my work schedule for this a lot, but I guess I still have a ways to go.
|
|
|
Logged
|
|
|
|
Daniel Eddeland
|
|
« Reply #55 on: January 25, 2011, 03:52:42 AM » |
|
Wow, nice boss sketches! I really like the Death sketch (or Death-lookalike). Is it too much too hope for that it will play like Death in castlevania games?
|
|
|
Logged
|
|
|
|
anosou
Guest
|
|
« Reply #56 on: January 25, 2011, 04:40:35 AM » |
|
Also, Mecha, anosou and soundofjw, which one of your should I send the track descriptions to?
If you could send an e-mail to multiple addresses that'd be great: mattias [at] anosou [dot] com chris.t.geehan [at] gmail [dot] com josh [at] jwmusic [dot] org We have means to discuss it all together once the e-mail arrives
|
|
|
Logged
|
|
|
|
Happy Shabby Games
|
|
« Reply #57 on: January 25, 2011, 06:33:31 AM » |
|
I really like the bird-like helmet but I get more of a hero vibe off of it. That magma/eye/shield is "boss" in the truest sense. It made me think of a shield that a hero would pick up and it twists him into a boss monster to do its dastardly deeds.
|
|
|
Logged
|
|
|
|
Eclipse
|
|
« Reply #58 on: January 25, 2011, 06:33:47 AM » |
|
Melly this project looks rad, I'm quite impressed Loving the art style and the gameplay is quite promising
|
|
|
Logged
|
<Powergloved_Andy> I once fapped to Dora the Explorer
|
|
|
Melly
|
|
« Reply #59 on: January 25, 2011, 10:36:51 AM » |
|
Also, Mecha, anosou and soundofjw, which one of your should I send the track descriptions to?
If you could send an e-mail to multiple addresses that'd be great: mattias [at] anosou [dot] com chris.t.geehan [at] gmail [dot] com josh [at] jwmusic [dot] org We have means to discuss it all together once the e-mail arrives Ah, too lazy, I'll send you three PM's. EDIT: PM's sent.
|
|
|
Logged
|
|
|
|
|