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May 08, 2024, 11:10:50 AM

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TIGSource ForumsDeveloperDesignImplicit RTS
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Xion
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« Reply #20 on: May 20, 2008, 08:13:32 PM »

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Bree
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« Reply #21 on: May 21, 2008, 02:52:40 AM »

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Alevice
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« Reply #22 on: May 21, 2008, 06:14:04 AM »

period
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Stargoat
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« Reply #23 on: May 21, 2008, 06:21:41 AM »


Edit: Alevice, that idea is totally epic, and totally along the lines of what I'm thinking!

Chris Taylor, going on about bringing "strategy" back into RTS games... He should have spoken to you! Just because a map is big doesn't make it any less of a tactics-driven game.
« Last Edit: May 21, 2008, 06:24:12 AM by SlayerXL » Logged
Alevice
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« Reply #24 on: May 21, 2008, 07:02:21 AM »

Edit: Alevice, that idea is totally epic, and totally along the lines of what I'm thinking!

Chris Taylor, going on about bringing "strategy" back into RTS games... He should have spoken to you! Just because a map is big doesn't make it any less of a tactics-driven game.

Man, you make me blush  Embarrassed
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Red Noise
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« Reply #25 on: June 13, 2008, 06:32:21 AM »

EndWar seems completely irrelevant, but see http://en.wikipedia.org/wiki/Majesty:_The_Fantasy_Kingdom_Sim
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