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TIGSource ForumsCommunityJams & EventsCompetitionsVersus (Moderator: Melly)Amiversaire
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starsrift
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« on: January 20, 2011, 02:57:40 AM »

I'll throw my hat into the ring as well. Wow, there's a lot of hats in here. My concept is a little reliant on double mice, it may not be tenable and there might be something completely different here, later! On the other hand, three players, two mice, ensures that nobody will ever actually play this game nor can one person test it. By that standard of awesomeness, it will reign supreme!
....Until I add network coding, probably post-compo.

My concept is shmup. One player flies the ship, other players are in turrets that fire 180' arcs to either side, maybe a tiny bit of overlap.
Turret players try to get more kills than the other turret. Turret players both use a mouse. (So, two mice.)
Pilot player flies the ship, dodges obstacles, wins if neither turret player gains significantly on the other. (say 5-15% of total kills, playtesting will prove)

Each game lasts 1 or 5 rounds, round ends when ship is destroyed or reaches stage end.

Gonna start (t)arting it up tomorrow.
« Last Edit: January 20, 2011, 07:22:09 PM by starsrift » Logged

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Sos
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« Reply #1 on: January 20, 2011, 03:12:46 AM »

Cool concept! But not much 'versus' here I guess
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starsrift
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« Reply #2 on: January 20, 2011, 03:13:46 AM »

[reserved]
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"Vigorous writing is concise." - William Strunk, Jr.
As is coding.

I take life with a grain of salt.
And a slice of lime, plus a shot of tequila.
starsrift
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Apparently I am a ruiner of worlds. Ooops.


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« Reply #3 on: January 20, 2011, 03:17:19 AM »

Feature List Creep!

- Some upgrades in guns for turreters, speed/maneuverability for the pilot, shield. Any player could buy any upgrade for each other.
- Different stages with different view angles, ie: Starfox style
« Last Edit: January 23, 2011, 12:22:30 AM by starsrift » Logged

"Vigorous writing is concise." - William Strunk, Jr.
As is coding.

I take life with a grain of salt.
And a slice of lime, plus a shot of tequila.
starsrift
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Apparently I am a ruiner of worlds. Ooops.


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« Reply #4 on: January 20, 2011, 03:20:07 AM »

Cool concept! But not much 'versus' here I guess

I think it'll be quite chaotically vs, actually. After all, it's in the pilot player's best interest to try to crash and destroy the ship any time the scores are somewhat even, while the turreters are trying to get more kills than each other, and stop the pilot's suicidal inclinations. It's a bizarre love triangle involving shooty death.
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"Vigorous writing is concise." - William Strunk, Jr.
As is coding.

I take life with a grain of salt.
And a slice of lime, plus a shot of tequila.
Maqrkk
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« Reply #5 on: January 20, 2011, 03:26:33 AM »

It actually sounds very interesting, and still very 'versus'-y! I wish I could play it though, so please do add networking Smiley
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Sos
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« Reply #6 on: January 20, 2011, 03:45:02 AM »

[i reserve this one for sarcasting forecast of the following post]
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Inanimate
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« Reply #7 on: January 20, 2011, 06:26:11 AM »

Wow, that sounds like it could get extremely chaotic. I am looking forward to the inevitable insanity!

I was also wondering last night about double-mice games, and well, I guess that was answered, hah!
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starsrift
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« Reply #8 on: February 27, 2011, 01:37:49 AM »

RL's been an utter bitch this month, and I won't finish today.  CryHand Thumbs Down Right

I will finish it though. I'm actually rather enamoured of the idea. May even commercialize it(Who, Me?), dunno, I'll see where I get with it. Look for it in devlogs sometime in the next two weeks...
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"Vigorous writing is concise." - William Strunk, Jr.
As is coding.

I take life with a grain of salt.
And a slice of lime, plus a shot of tequila.
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