increpare
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« on: May 10, 2008, 05:21:02 AM » |
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Jessica Gorman née Sweeney Father: Ronan Sweeney Mother: Sarah Sweeney born on Monday 25 of May, 1931. worked in: Health. Mother of 3 Married to Patrick Gorman at the age of 28, on Wednesday 25 of May, 1960. died on Friday 31 of August, 1973, aged 42. cause of death: Suicide
Patrick Gorman born on Saturday 21 of November, 1936. worked in: Public Administration. Father of 3 Married to Jessica Sweeney at the age of 23, on Wednesday 25 of May, 1960. died on Wednesday 15 of July, 2026, aged 89. cause of death: Heart trouble
Oisin Gorman Father: Patrick Gorman Mother: Jessica Gorman born on Thursday 13 of December, 1956. worked in: Retail. died on Tuesday 13 of April, 2038, aged 81. cause of death: Cancer
Peter Gorman Father: Patrick Gorman Mother: Jessica Gorman born on Wednesday 25 of May, 1960. worked in: Industry. Father of 4 Married to Joan Collins at the age of 34, on Sunday 16 of October, 1994. died on Tuesday 1 of January, 2036, aged 75. cause of death: Cancer
Patrick Gorman Father: Patrick Gorman Mother: Jessica Gorman born on Sunday 5 of July, 1970. worked in: Industry. died on Monday 2 of January, 2012, aged 41. cause of death: Suicide
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« Last Edit: June 02, 2008, 03:06:49 AM by increpare »
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William Broom
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« Reply #1 on: May 10, 2008, 05:40:49 AM » |
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I presume this little family was procedurally generated? Intriguing. I'm very interested to see how this will translate into gameplay
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FishyBoy
Level 7
Make like a tree and get the hell out of here
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« Reply #2 on: May 10, 2008, 05:55:02 AM » |
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Man, that family has it rough. One of their kids commited suicide, and all the others die of cancer? Such a grim game!
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Crackerblocks
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« Reply #3 on: May 10, 2008, 09:38:52 AM » |
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Maybe you play as an insurance salesman.
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Xion
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« Reply #4 on: May 10, 2008, 09:49:51 AM » |
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Wednesday 25 of May, 1960. Wednesday 21 of May, 1960. Eh? Looks interesting though. I hope all the families aren't this morbid!
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increpare
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« Reply #5 on: May 10, 2008, 10:21:49 AM » |
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Wednesday 25 of May, 1960. Wednesday 21 of May, 1960. Eh? Ooops; I messed up my print statements; it was giving the day-of-the-month of his birth day instead of his wedding (Even from the smallest snippit bugs flow forth in abundance ) Maybe you play as an insurance salesman.
Nope. Man, that family has it rough. One of their kids commited suicide, and all the others die of cancer? Such a grim game!
Well dying of cancer/heart disease at an old age can hardly be considered an awful fate, surely?! Looks interesting though. I hope all the families aren't this morbid!
Well, I did pick that one because it seem particularly sad. I'm trying to say as little as possible until I have the code to back it up. Everything threatens to fall apart at the seams at every moment. But: phase one is almost complete.
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« Last Edit: May 10, 2008, 10:24:15 AM by increpare »
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moi
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« Reply #6 on: May 10, 2008, 11:43:30 AM » |
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Doesn't look paticularly sad or morbid. Everybody dies of course but they die at a rather advanced age, so nothing unexpected. Concept is intriguing and interesting, waiting for more...
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subsystems subsystems subsystems
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increpare
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« Reply #7 on: May 11, 2008, 06:06:12 PM » |
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I sort of was burnt-out most of today and yesterday, essentially getting nowhere. I'm back on track now, but as a result, I'm a day behind. I do have something to show for my hours of toil over the past two days, though:
Barbara Sweeney née Boland Father: Joseph Boland Mother: Gillian Boland Born on Friday 25 of July, 2003. Worked in: Education. Mother of 3 Married to Barry Sweeney at the age of 38, on Sunday 28 of July, 2041. Sexually assaulted by boyfriend, Barry Sweeney, in 2024. Died on Friday 5 of October, 2068, aged 65. cause of death: Cancer
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« Last Edit: May 11, 2008, 06:11:01 PM by increpare »
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FishyBoy
Level 7
Make like a tree and get the hell out of here
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« Reply #8 on: May 11, 2008, 06:38:33 PM » |
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Sexually assaulted by boyfriend, Barry Sweeney, in 2024.
In the future, there is only crime, and still no cure for cancer. Also, she married him EVEN after he raped her?
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Melly
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« Reply #9 on: May 11, 2008, 08:30:42 PM » |
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It is possible.
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Massena
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« Reply #10 on: May 12, 2008, 12:30:19 PM » |
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17 years is a looooooooong time. Perhaps he changed.
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Chrissketch
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« Reply #11 on: May 12, 2008, 06:53:36 PM » |
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Man, that family has it rough. One of their kids commited suicide, and all the others die of cancer? Such a grim game!
I read that in Balrog's shiny voice. :D Huzzah!
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increpare
Guest
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« Reply #12 on: May 12, 2008, 07:55:33 PM » |
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Kenneth Hickey born on Wednesday 25 of July, 1951. worked in: Education. Father of 1 Married to Pauline Behan at the age of 43, on Wednesday 21 of December, 1994. Sexually abused as a child by babysitter, Peadar Farrelly in 1962. died on Wednesday 10 of September, 2036, aged 85. cause of death: Other
So, I've finally, more or less, gotten stage 1 finished now. Before I collapse with exhaustion, I'd like to explain what my game is actually going to be about: it's going to be a lacanian psychoanalysis game with, for the competition anyway, the emphasis on psychoanalytical trauma. The basic idea is that you have this patient who was, say, sexually assaulted in their past. This is termed trauma if the event itself is repressed: that is to say, the person is no longer able to consciously recall it. What is repressed from the conscious mind still emerges in other ways. So the person will be coming to you, the psychoanalyst with certain odd symptoms (say, a numb arm). And you have to figure out the root of this problem. Of course, they're never going to consciously talk about what actually caused it; the only way you're going to be able to find out anything about the source of their problems is by catching any freudian slips they might make. I'm going to implement this by constructing a set of words that are associated with the trauma and, whenever the patient is talking about anything, if any of the words they use are close (using the Damerau–Levenshtein distance formula), they will with some probability be substituted. So if somebody is pissed because their mother died of septicaemia, they might accidentally get it mixed up with 'September' in a sentence. So I've divided the project into 3 parts 1: give a person a basic life-background (enough to talk about) - essentially done 2: give a person the ability to talk (about anything except their traumatic incident) - to do 3: implement the Freudian slips (to do, but should be easy). So, I'm totally pissed off with it at the moment, but slogging on anyway. If things go well (I don't think it particularly likely), there's a whole swathe of Lacanian formulae for various psychological mechanisms and mindsets that would be highly amenable to being programmed in. Another thing that I would like to do, though it would call for me to add another level of structure to the people's lexicon, would be to generate dreams (in accordance with Freud's theories of dream-formation). For now, I have to do some bug-testing, and, hopefully tomorrow, get my patients to utter their first words. (FTR: so much as I could, I used census reports and other governmental publications as a basis for my people-generation algorithm).
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« Last Edit: May 12, 2008, 08:04:33 PM by increpare »
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Metroid48
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« Reply #13 on: May 12, 2008, 08:06:27 PM » |
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Wow, that sounds like a great concept! Is it going to be purely text-based, or have visuals too?
In any case, this makes me think a bit about Facade. If you can get a full sentence-recognizing system going, combined with your implementation of Freudian slips, this will turn out even better.
I really hope to see this working for the competition. Not many gamestep into fields like this, which offer many unexplored opportunities!
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #14 on: May 12, 2008, 08:13:24 PM » |
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That is an amazing concept!
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Melly
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« Reply #15 on: May 12, 2008, 08:39:43 PM » |
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I am intrigued.
I must have it.
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moi
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« Reply #16 on: May 12, 2008, 09:21:36 PM » |
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Your unconventional concept had me stroking my dibeard for a while , I confess. But I'm pretty sure you'll manage to pull out your bigthis one out and that it will be great.
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subsystems subsystems subsystems
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zradick
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« Reply #17 on: May 12, 2008, 09:58:03 PM » |
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Sounds like a really interesting concept. I have thought it would be cool to make a game where you could engage in relatively realistic conversations with pseudo-intelligent NPCs... Creating a system of free-form questions and responses is a tough problem to dissect. Best of luck to you! Cheers, --Zack
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William Broom
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« Reply #18 on: May 13, 2008, 12:10:07 AM » |
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Freudian Slips, The Game? Awesome!
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Alex May
...is probably drunk right now.
Level 10
hen hao wan
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« Reply #19 on: May 13, 2008, 12:36:17 AM » |
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This sounds incredible.
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