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TIGSource ForumsCommunityJams & EventsCompetitionsVersus (Moderator: Melly)RED SUN 【赤い太陽】
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Author Topic: RED SUN 【赤い太陽】  (Read 13653 times)
Ivan
Owl Country
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alright, let's see what we can see


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« on: January 20, 2011, 11:01:18 AM »

                                                                        




LATEST UPDATE:



« Last Edit: January 30, 2011, 03:36:06 PM by Ivan » Logged

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Melly
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This is how being from "da hood" is like, right?


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« Reply #1 on: January 20, 2011, 11:39:25 AM »

What was the last compo you won?
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Games: Minus / Action Escape Kitty
Ivan
Owl Country
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alright, let's see what we can see


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« Reply #2 on: January 20, 2011, 11:40:59 AM »

Assemblee
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Melly
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This is how being from "da hood" is like, right?


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« Reply #3 on: January 20, 2011, 11:46:29 AM »

Oh, right, the cute dungeon crawler you made. Smiley

I expect amazing things.
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JMickle
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« Reply #4 on: January 20, 2011, 12:28:41 PM »

heh ambitious
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Inanimate
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☆HERO OF JUSTICE!☆


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« Reply #5 on: January 20, 2011, 05:08:08 PM »

I have high expectations, with a title like that.
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ink.inc
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« Reply #6 on: January 20, 2011, 05:08:33 PM »

uh oh
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Ivan
Owl Country
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alright, let's see what we can see


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« Reply #7 on: January 21, 2011, 12:23:22 PM »

This is getting pretty complicated.
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ChevyRay
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« Reply #8 on: January 21, 2011, 12:28:29 PM »

Ivan clearly doesn't realize that he's up against me. But I'll let him keep dreaming.

Good luck and all, but I'm gonna have to win this compo. Cool






So whatcha makin?
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Hempuliā€½
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Sweet potatoes.


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« Reply #9 on: January 21, 2011, 12:52:02 PM »

ChevyRay and Ivan, prepare to admit your defeat!  Hand Shake Left Evil
It's hard to say anything yet but count me interested.
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Ivan
Owl Country
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alright, let's see what we can see


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« Reply #10 on: January 21, 2011, 01:56:05 PM »

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Sos
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I make bad games


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« Reply #11 on: January 21, 2011, 02:00:01 PM »

Does square Alfs live on that planet?
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ChevyRay
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« Reply #12 on: January 21, 2011, 02:13:51 PM »

3D? Oh shiiii I'd better get serious. What you codin in Ivan? C++/OpenGL?
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Ivan
Owl Country
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alright, let's see what we can see


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« Reply #13 on: January 21, 2011, 02:16:50 PM »

It's my own engine, which I am perpetually about to release, but this should be a pretty serious test of it. Yes, it's C++, though most of the game code is written in LUA.
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Inanimate
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☆HERO OF JUSTICE!☆


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« Reply #14 on: January 21, 2011, 04:41:12 PM »

That is the second most awesome laser tutu I've ever seen.
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Ivan
Owl Country
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alright, let's see what we can see


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« Reply #15 on: January 21, 2011, 04:53:36 PM »

Tutu!?

Why, I'll show you!!

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Ivan
Owl Country
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alright, let's see what we can see


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« Reply #16 on: January 21, 2011, 05:38:23 PM »



Some issues with polygon division still, but starting to make some progress.
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godatplay
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Josh


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« Reply #17 on: January 21, 2011, 08:13:28 PM »

Ehhhhhxcellent.  Can't wait to see that slicing in action  Kiss
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Renton
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« Reply #18 on: January 22, 2011, 12:57:31 AM »

Dammit Safrin, stop hogging all the 1st places.
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Ivan
Owl Country
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alright, let's see what we can see


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« Reply #19 on: January 22, 2011, 10:16:54 AM »

A video of my tests so far. Trying it out with more complex meshes (~5000 triangles):





No mesh capping yet, but I'm getting there.

The game is going to be Die by the Sword, Bushido Blade and that new Metal Gear game that I am ripping off so hard, all mixed together and networked.  Wizard
« Last Edit: January 22, 2011, 10:38:28 AM by Ivan » Logged

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