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TIGSource ForumsCommunityJams & EventsCompetitionsVersus (Moderator: Melly)RED SUN 【赤い太陽】
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Author Topic: RED SUN 【赤い太陽】  (Read 13524 times)
goldbuick
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« Reply #20 on: January 22, 2011, 10:55:44 AM »

I have to say that I am impressed with the dynamic slice action!
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moi
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DILF SANTA


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« Reply #21 on: January 22, 2011, 11:55:31 AM »

ow mang, slicing meshes is awesome, why isn't that in more games?
Also: can't you like generate a face where the mesh is cut? I know it sounds very complex but it's not very pretty seing invisible parts in the middle
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kavs
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« Reply #22 on: January 22, 2011, 12:07:21 PM »

Impressive tech! How is the gameplay going to work? Players chop eachother up like watermelons?
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J. R. Hill
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hi


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« Reply #23 on: January 22, 2011, 12:18:23 PM »

Or maybe players are watermelons.
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hi
Ivan
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alright, let's see what we can see


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« Reply #24 on: January 22, 2011, 12:54:14 PM »

Also: can't you like generate a face where the mesh is cut? I know it sounds very complex but it's not very pretty seing invisible parts in the middle

Yeah, that's the next and somewhat more complicated part. I'm getting some stuff working already though.
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Impossible
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« Reply #25 on: January 22, 2011, 01:39:18 PM »

Looking good Ivan! If you actually pull this off it will be awesome.  I've been wanting to see a decent Bushido Blade style fighter for a long time.

Yeah, that's the next and somewhat more complicated part. I'm getting some stuff working already though.

I hate dealing with geometry so I'd probably do something cheesy with clip planes and the stencil buffer.

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Daniel Eddeland
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« Reply #26 on: January 22, 2011, 03:04:30 PM »

METAL GEAR!? </snake voice>  Cool

When I first saw that watermelon video whenever it was released, I was impressed. Now you're doing the same thing (kinda) in an indie-game competition, so I'm even more impressed! The youtube video didn't let me down, and I wouldn't be surprised if you did win. Keep it up, and more importantly: more screens and videos!!
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increpare
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« Reply #27 on: January 22, 2011, 03:10:44 PM »

pfft you call that a sword?  Silly straight-edges subdivision.  I have a deadly Banach-Tarski blade.  Let me demonstrate it on this panda:

before slicing:

 Panda


after slicing:

  Panda Panda

Far more impressive.

Hope you're having fun, though! Smiley
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LiquidAsh
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« Reply #28 on: January 22, 2011, 04:28:58 PM »

It looks like this is coming together nicely.  I'm looking forward to chopping lots of stuff.  Chop, chop.
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moi
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« Reply #29 on: January 22, 2011, 04:42:53 PM »

Also: can't you like generate a face where the mesh is cut? I know it sounds very complex but it's not very pretty seing invisible parts in the middle

Yeah, that's the next and somewhat more complicated part. I'm getting some stuff working already though.
Maybe you don't need to create a real face, maybe you can just generate a few blobby decals to mask the void
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Ivan
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alright, let's see what we can see


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« Reply #30 on: January 22, 2011, 04:44:12 PM »

Nono! No shortcuts! Gotta do it proper!
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Ivan
Owl Country
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alright, let's see what we can see


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« Reply #31 on: January 22, 2011, 04:46:35 PM »

pfft you call that a sword?  Silly straight-edges subdivision.  I have a deadly Banach-Tarski blade.  Let me demonstrate it on this panda:

before slicing:

 Panda


after slicing:

  Panda Panda

Far more impressive.

Hope you're having fun, though! Smiley





Well that cleared it right up!
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increpare
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« Reply #32 on: January 22, 2011, 05:29:39 PM »




hahah what a pile of crap  Cheesy
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Conker534
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« Reply #33 on: January 22, 2011, 06:20:22 PM »

This. Game. 

Don't limit how many times we can cut things. >Smiley
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Ivan
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alright, let's see what we can see


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« Reply #34 on: January 22, 2011, 06:45:43 PM »


That purple pixel in your avatar is really unsettling.
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« Reply #35 on: January 22, 2011, 06:56:18 PM »

That purple pixel in your avatar is really unsettling.
You can turn off avatars from your profile page.  That's what I do.
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SundownKid
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« Reply #36 on: January 22, 2011, 08:43:53 PM »

"A katana? This is getting interesting."
-Travis Touchdown
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Rob Lach
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« Reply #37 on: January 23, 2011, 08:11:32 AM »

I expect this to be a cooking game in the end.
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Fluff
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« Reply #38 on: January 23, 2011, 08:31:20 AM »

I can see it now...

Super Cooking Adventure!

"Chopping vegtables has never been this fun!"

Featuring:
  • Real-time knife physics including 9 sizes and styles!
  • 51 variations of herbs and spices!
  • 18 beautiful kitchen vistas!
  • Real granite counter tops!
  • An open world of culinary exploration!*

* Food not for human consumption.

Also: This is really interesting from a technical standpoint. When you figure out how you're going to generate the geometry for the new faces (assuming that's what you do) we'd love to hear how you do it!
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Pixelgent
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Pixels and Polygons


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« Reply #39 on: January 25, 2011, 02:18:01 AM »

I have no idea if this is allowed or if your making your own models or what but i love this and would like to let you use my ninja model if you so wish.

Not the greatest uv's in the world but they work, HERE it is.



I can also release the texture for you if use like, let me know.
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