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TIGSource ForumsCommunityJams & EventsCompetitionsVersus (Moderator: Melly)RED SUN 【赤い太陽】
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Author Topic: RED SUN 【赤い太陽】  (Read 13522 times)
Ivan
Owl Country
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alright, let's see what we can see


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« Reply #40 on: January 25, 2011, 07:54:22 AM »

Wow, thank you! I saw your ninja before and really liked it!!

I am trying out a couple of different looks for the game right now. One of them your ninja fits perfectly and the other one (untextured and a bit higher polycount one), it's a bit out of place in. If i use the former, I would love to use your model!

Speaking of which, I'll have some more details in the next couple of days.
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Greender
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« Reply #41 on: January 25, 2011, 09:23:18 AM »

Looking amazing so far. I'm expecting a very fun game as always Ivan.
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TobiasW
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This can only end brilliantly!


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« Reply #42 on: January 25, 2011, 10:04:31 AM »

pfft you call that a sword?  Silly straight-edges subdivision.  I have a deadly Banach-Tarski blade.  Let me demonstrate it on this panda:

No, don't do it! Swords are dangerous,

!


Speaking of which, I'll have some more details in the next couple of days.
Looking forward to it, looks cool so far!
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Ivan
Owl Country
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alright, let's see what we can see


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« Reply #43 on: January 25, 2011, 11:36:11 PM »

Started modelling some characters:

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J. R. Hill
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hi


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« Reply #44 on: January 25, 2011, 11:40:49 PM »

Will it be shaded like that?  Cause that is beautiful.
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hi
Ivan
Owl Country
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alright, let's see what we can see


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« Reply #45 on: January 25, 2011, 11:44:20 PM »

Yep! I've been falling in love with flat shading lately. There is going to be environment lighting, but it wont actually shade the model. I have some nice shader tricks up my sleeve Smiley
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ink.inc
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« Reply #46 on: January 26, 2011, 12:22:46 AM »

With all these people doing 3d, I'm feelin' really insecure.   Cry
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medieval
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« Reply #47 on: January 26, 2011, 04:27:31 AM »

The image is broken Sad
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Ivan
Owl Country
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alright, let's see what we can see


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« Reply #48 on: January 26, 2011, 05:58:15 AM »

Ewps, sorry, forgot to pay my hosting. Should be a-ok now.
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godatplay
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Josh


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« Reply #49 on: January 28, 2011, 09:00:28 AM »

Yay, another one joins the flat shading fan club Smiley  You know that plus careful use of subtle gradients would be pretty awesome  Kiss
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Ivan
Owl Country
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alright, let's see what we can see


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« Reply #50 on: January 28, 2011, 11:16:48 PM »

Made some modelling progress today.

Keeping under 2K polys still and no textures.

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Inanimate
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☆HERO OF JUSTICE!☆


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« Reply #51 on: January 28, 2011, 11:25:30 PM »

I think it looks amazing without textures, but I'm sure they'll continue to astound.
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Ivan
Owl Country
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alright, let's see what we can see


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« Reply #52 on: January 28, 2011, 11:27:31 PM »

I think I'm going to try to keep it without any textures.
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Ivan
Owl Country
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alright, let's see what we can see


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« Reply #53 on: January 29, 2011, 02:57:17 PM »

chugging along.

got him all rigged up.

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einstein
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˙uıǝʇsuıǝ uɐ ǝɹ,noʎ uǝɥʇ 'sıɥʇ pɐǝɹ uɐɔ noʎ ɟı


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« Reply #54 on: January 29, 2011, 03:05:35 PM »

Beautiful.
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Maikel_Ortega
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...and the stars, my destination.


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« Reply #55 on: January 29, 2011, 03:17:33 PM »

Beautiful.

This
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Ivan
Owl Country
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alright, let's see what we can see


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« Reply #56 on: January 30, 2011, 02:52:35 PM »

Making some progress on game code, but nothing that exciting to show yet.

In other news, I replaced my shoddy rig with a more professional one using the amazing Rigify add-on that comes with the latest Blender beta.

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Ivan
Owl Country
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alright, let's see what we can see


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« Reply #57 on: January 30, 2011, 03:36:25 PM »

Messing around with the new rig

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medieval
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« Reply #58 on: January 30, 2011, 03:37:22 PM »

god damn it you win already
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unsilentwill
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O, the things left unsaid!


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« Reply #59 on: January 30, 2011, 04:03:27 PM »

That is amazing, cel-shaded is the new pixel without a doubt. Makes me want to see phish's chainsamuari in a duel with him.
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