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TIGSource ForumsCommunityJams & EventsCompetitionsVersus (Moderator: Melly)Turn based tactical warfare!! [CANCELLED]
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Author Topic: Turn based tactical warfare!! [CANCELLED]  (Read 1225 times)
Chris Z
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« on: January 20, 2011, 10:21:46 PM »

I'll come up with a real title once I decide on a visual theme Tongue

I've always wanted to work on a game like Advance Wars, so what better time than now.  I spent a couple days developing other action-based ideas but I think this is the best route because:
a. I'll enjoy working on it
b. Turn-based is easier to network
c. Less rigging and skeletal animation (need time for b!)

Not much fleshed out in terms of features, but here's what I'm thinking so far:
  • Players start on either side of a map
  • Two levels of "terrain" + air for tactical advantage
  • Main base building that can be expanded to build different unit types (think Halo Wars for a sec without barfing)
  • Units have their normal attack + a special ability on a cooldown of some number of turns
  • Resource nodes that can be captured to buy stuff faster
  • Win buy capturing the opponent's base or killing their army

Obviously there's some secrecy involved with strategy games so there will be 3 ways to play:
1. Fog of war, wait screen between turns (so the other person can look away)
2. No fog of war or wait screen
3. Networked, where privacy isnt an issue (time permitting during-compo, definitely post-compo)

I'll post art on here soon, keep an eye out!

« Last Edit: January 23, 2011, 01:32:20 PM by Chris Z » Logged

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« Reply #1 on: January 20, 2011, 10:29:43 PM »

Interesting how many TBS and RTS games we're getting, isn't it?

Yay, levels of height! Not enough tile-based strategy games have those.

Might I suggest doing a unique theme, besides "military", "fantasy", or "medieval"? What about giant japanese monsters! 50's sci-fi aliens and robots!
Chris Z
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« Reply #2 on: January 20, 2011, 10:51:54 PM »

I saw a lot of multiplayer tower defense games and brawlers so I decided against that (those were two of my other ideas more or less). Didn't notice many tactics type games but hey the more the merrier!

Agree, those themes are played out.  Thinking about something futuristic/alien but not cliched, we'll see.

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