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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)What are you programming RIGHT NOW?
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Author Topic: What are you programming RIGHT NOW?  (Read 210260 times)
kalecx
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« Reply #1040 on: December 31, 2013, 11:49:18 AM »

Drawing text graphics on a text box. Kingdom Heart Chain of Memories style!



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RalenHlaalo
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« Reply #1041 on: December 31, 2013, 12:07:40 PM »

I'm working on my engine's map editor. There is still much to do.



In the XML tree view, objects that are recognised as part of the engine will be highlighted. Clicking on them will cause the toolbox on the left to be populated with the relevant tools for that type of object. It's a little more complicated than it sounds, when you think about it.
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Tenderfoot
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« Reply #1042 on: December 31, 2013, 08:42:39 PM »

Juggling



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woodenrabbit
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« Reply #1043 on: January 01, 2014, 12:20:33 AM »

I'm working on a basic steering behavior seek algorithm for AI. Doing it mostly for learning purposes
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kamac
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« Reply #1044 on: January 01, 2014, 03:53:01 AM »

@RobJinman is that a custom UI? Or Qt or anything else? I'm not familiar with that look, but it's nice.
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RalenHlaalo
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« Reply #1045 on: January 01, 2014, 07:22:33 AM »

@RobJinman is that a custom UI? Or Qt or anything else? I'm not familiar with that look, but it's nice.

It's Qt, running on Linux Mint.
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Blockers
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« Reply #1046 on: January 01, 2014, 02:37:06 PM »


 Gentleman, boats. and bad gif recording
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beakɍ
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« Reply #1047 on: January 01, 2014, 08:32:25 PM »

I'm programming a sort of opinionated game editor in C++. It pretty much does nothing but create directories for now, so there's not much to show off. Gomez

I'm also feeling quite sad that Microsoft's Mono project has gotten so commercial now. I happen to like the C# language despite my preference of UNIX systems. Thankfully, Lua still exists.
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Noogai03
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« Reply #1048 on: January 03, 2014, 04:36:43 AM »

i thought mono was a community thing but maybe I'm wrong
Are you talking about the Xamarin thing (like needing licences for iOS, etc)?

I love C# so much, it's like java but better imo and it has LINQ and it's not hideous like c++ and it's not as3
I used to use XNA but I'm trying to switch framework to SFML.Net
Writing a game framework now, taking bits from Flashpunk, XNA, Unity
Not sure if SFML is the best choice but it seems better than SDL-cs and I can't find any other non-shit ones
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So long and thanks for all the pi
fractilegames
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« Reply #1049 on: January 03, 2014, 11:16:19 AM »

Playing around with OpenAL EFX reverb. Looking promising Smiley
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ThemsAllTook
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« Reply #1050 on: January 03, 2014, 12:08:09 PM »

Making a new website. I normally despise web development, but I'm actually kind of enjoying it this time. Things have gotten better since the last time I had to do it.
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justinfic
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« Reply #1051 on: January 03, 2014, 06:40:46 PM »

Coding up achievements and a tutorial for an iOS game. Two things I've been putting off because they have stupid faces and I hate them.
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ThemsAllTook
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« Reply #1052 on: January 13, 2014, 02:38:47 AM »

I implemented fixed-point trigonometry today.

My brain hurts a bit.
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s_l_m
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« Reply #1053 on: January 16, 2014, 11:13:11 AM »

Clearing up warnings. Gotta do it every once in a while
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Fallsburg
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« Reply #1054 on: January 16, 2014, 11:48:41 AM »

A whole bunch of answer set programming practice.   Declarative programming is a crazy beast that makes my head hurt.
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Whiteclaws
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« Reply #1055 on: January 25, 2014, 09:24:26 AM »

nothing
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Ludophonic
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« Reply #1056 on: January 26, 2014, 07:26:55 PM »

I made a visual studio debug visualizer for half precision floats.

https://gist.github.com/Ludophonic/8642597 <- in case anyone else has use for it.
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Ashkin
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« Reply #1057 on: January 27, 2014, 03:29:30 PM »

Finally successfully converted a bitmapdata to a bytearray to a string so I can save it and then convert it back to a bitmapdata. I feel so ~accomplished~
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gimymblert
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« Reply #1058 on: January 27, 2014, 04:04:10 PM »

Why do we use trigonoemtry again when you gave vector, dot product (cos) and cross product (sin) ... it's less expensive and works like dark magic
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RalenHlaalo
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« Reply #1059 on: January 27, 2014, 04:36:32 PM »

Finally successfully converted a bitmapdata to a bytearray to a string so I can save it and then convert it back to a bitmapdata. I feel so ~accomplished~

Why would you convert to a string? That seems odd. Can't you just save the bytearray?
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