The demo is ready for download for the competition!!
http://www.trackzgame.com/downloads/ApplesAndOranges-v0.00.01.zipThe game is a multi-modal matching game that allows matches to be made by color, letter (the first letter of the word), and type (e.g. "Bird", "Vegetable", "Halloween").
There are four game types with their own high scores:
1. Simple : match stuff, time drains faster the more you match
2. Balance : try to keep balance between matching colors, letters, and types
3. Sets : match the given sets (e.g. 1 color, 2 letters, 1 type) to progress to the next level
4. Combo Freeplay : set up combos and let them fly with no time-limit. Score is based on the biggest combo for a single move!
Note: Gold is not the same as Yellow, but they look very similar (the butterscotch is very similar to the Gold Coin).
The game is desperately lacking tutorials, help, and options (for sound volume, graphics settings, etc), but is playable as a demo. When I can bring myself back to it (I wore myself out a bit with this compo back to back with my entry for the PAX-10) there will be more features added including: Help, Options, better UI for High Scores and Menus, Music (just end it all now), more things to match and super secret special matches! The code for all of it is there, but I need to produce more art and sound assets...
Anyway, hope you enjoy.
Cheers,
Zack
Actual gameplay image (Gasp)!
--Original post--
- The most realistics physics engine ever created!
- Photorealistic graphics!
- Cunning and opportunistic enemy AI!
- Fast paced combat utilizing advanced damage modeling and weapon ballistics!
None of these things have anything to do with the kind of games I make.
Apples and Oranges is a... wait for it... matching game!
The difference between A and O and other matching games is that it matches based on multiple categories. For example: apples, oranges and bananas are all fruits and would be a match! A green apple, green snake, and a head of lettuce are all green, so that would be a match too! Additionally an apple, an aardvark, and an astronaut would be a match because they all start with the letter "A".
The entire thing is being written purely in Java. All art assets are being generated from scratch for this project.
The contents of the levels are Procedurally Generated.
Below is an early screenshot showing the basic style of the game board and pieces.
With any luck I will have time to implement some of the "secret" matches and special items that can be obtained and activated...