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TIGSource ForumsCommunityJams & EventsCompetitionsVersus (Moderator: Melly)En-garde! [FINISHED]
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Türbo Bröther
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« on: January 21, 2011, 11:55:14 PM »


Two rivals face off, swords at the ready, glaring like the other was their worst enemy. Suddenly the match starts and there is a flashing of blades. Only one can be left standing on this day. En Garde, the exciting game of fencing, fully playable now on your Windows PC.
« Last Edit: February 27, 2011, 05:43:54 PM by Türbo Bröther » Logged
Ivan
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« Reply #1 on: January 21, 2011, 11:57:34 PM »

Nice! This should be good.
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« Reply #2 on: January 23, 2011, 03:01:16 PM »

This is going to be very interesting, I can just feel it.
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Türbo Bröther
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« Reply #3 on: January 25, 2011, 02:57:13 AM »

Here's the skinny; with the stick/pad all "upper" directions will cause you to hold your sword in position for a "high" attack, both horizontal directions and neutral handle attacks at "medium" height and the lower directions will do the "low" attacks. The action button is for attacking and you'll have to hold it until the animation is finished otherwise you'll just cancel, which has it's own use. Defense will be just matching sword heights.

Basically, it's a cross between Great Swordsman and the last game I did which had dudes and swords in it.
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« Reply #4 on: January 25, 2011, 03:06:41 AM »

Could you implement a keyboard version of this? Say, arrow keys (up, left, down) to indicate height of the motion, and maybe an arc of four keys (4, E, D, C for instance) to indicate different heights of attack? It wouldn't have the same elegance as a pad but it'd let losers like me play. Tongue

(Just re-read that and it's not very clear. What I mean is, if I hold UP and 4 that's a really high attack, if I hold UP and C that's the lowest 'high' attack possible. No?)
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« Reply #5 on: January 25, 2011, 09:09:11 AM »

Wow, The Games Factory. You've got all my love now (and all my pity, too, especially when you try to do anything more complicated)!  Kiss I wish luck.
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« Reply #6 on: January 25, 2011, 02:31:19 PM »

Sounds good. I used to fence so I'm always excited to see games which take swordfighting seriously. Will cancels let you do feints and one-two attacks?

Will
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« Reply #7 on: January 25, 2011, 03:44:36 PM »

The Games Factory? That was actually the first program I used to create a game, I haven't touched it in nearly seven years...

Anyways, the idea sounds fun. I will certainly be keeping an eye out on it.
« Last Edit: January 25, 2011, 07:40:26 PM by einstein » Logged
Türbo Bröther
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« Reply #8 on: January 25, 2011, 06:02:45 PM »

Oh yeah, The Games Factory, the tool that cavemen used in ancient times. I'm too used to it now it's a struggle to move on to anything more advanced. I've been using it since it came out so I'm used to all it's foibles which is putting it nicely. I'll tell you one thing, it's a damn sight better than using Klik & Play.

If I can get my arse in gear there's a chance that I might have a movement and animation test to share in the next two days. It's about time that I started to release builds.
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Türbo Bröther
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« Reply #9 on: January 25, 2011, 10:31:45 PM »

Did I say two days, I meant right now. It would have been ten minutes earlier but I only just stopped laughing.

Left and right arrow keys to move, after he's got into position.
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Hempuli‽
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« Reply #10 on: January 26, 2011, 07:12:38 AM »

I've never seen better dance moves!
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« Reply #11 on: January 26, 2011, 12:58:38 PM »

I've never seen better dance moves!


Holy crap look at those shapes he's throwing!
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Türbo Bröther
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« Reply #12 on: January 26, 2011, 07:07:40 PM »

I've thought a bit more about it and I'm going to change the controls. You'll now use two buttons for movement and whatever you configure for up, down, left and right to attack at different heights. I don't know why I didn't think of this before.
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Türbo Bröther
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« Reply #13 on: January 27, 2011, 10:25:51 PM »

New build, animations still WIP but getting there. I'll be tweaking that animation if it's too fast for people (I'll retain the speed in a later version if game speed is set to Turbo).

New controls , advances . retreats and Left arrow thrusts. You can reconfigure input under the associated menu option.
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Türbo Bröther
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« Reply #14 on: January 30, 2011, 02:27:57 AM »

New build, now you can go for the eyes and knees. I just love this guy's expression when he stabs at the air. Oxygen, have at you!

So the next build will have a second player active. I said active, there won't be any fancies like hit detection.
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Türbo Bröther
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« Reply #15 on: January 30, 2011, 09:03:24 PM »

New build, the "now you can stab another rogue in his face" build.
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« Reply #16 on: January 31, 2011, 02:26:45 AM »

This looks good. Are you implementing more moves?
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Türbo Bröther
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« Reply #17 on: January 31, 2011, 02:58:35 AM »

I'm keeping the amount of moves at three because it's easier. It'll be one hit kills so I want to keep it as simple as possible.
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« Reply #18 on: January 31, 2011, 07:09:53 AM »

So, this is essentially like a smaller, nonscrolling version of NIDHOGG?
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Türbo Bröther
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« Reply #19 on: January 31, 2011, 03:40:21 PM »

I won't deny that I had that on my mind when I started but it's more Great Swordsman than NIDHOGG. You won't be able to throw your sword for one thing.
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