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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)The grumpy old programmer room
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Author Topic: The grumpy old programmer room  (Read 738657 times)
voidSkipper
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« Reply #5620 on: May 30, 2018, 09:28:31 PM »

Watching this video for the second time at the moment. It's a very interesting concept to standardize the hardware interface to common devices such as network cards and USB ports.

Who's up to make a TigsOS Tongue

Paging voidSkipper

Don't tempt me...!
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Crimsontide
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« Reply #5621 on: July 13, 2018, 06:55:48 PM »

reinterpret_cats<>

ahhh C++... forcing me to get all philosophical...
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ferreiradaselva
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« Reply #5622 on: July 14, 2018, 12:07:52 PM »

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qMopey
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« Reply #5623 on: July 14, 2018, 02:47:51 PM »

I’ve got to say... C++ features like reinterpret_cast are fuel for pointless discussions. Working in C has been super fun for me lately, simply because loads of moronic options that exist in C++ just simply don’t exist in C. The constraints make working in a team enjoyable.
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verdog
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« Reply #5624 on: July 14, 2018, 05:34:46 PM »

Spent a good 45mins today trying to figure out why a light in my game wouldn't turn on. Turns out in the constructor I had the light's "color" set to black (off) for some reason...
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Crimsontide
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« Reply #5625 on: July 15, 2018, 12:25:07 PM »



 Big Laff
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vikepic
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« Reply #5626 on: July 26, 2018, 03:21:03 AM »



 Cheesy Cheesy Cheesy
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Ordnas
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« Reply #5627 on: July 28, 2018, 12:29:11 AM »

I’ve got to say... C++ features like reinterpret_cast are fuel for pointless discussions. Working in C has been super fun for me lately, simply because loads of moronic options that exist in C++ just simply don’t exist in C. The constraints make working in a team enjoyable.

Did not C++ features saved your programming and debugging time using features like classes, exceptions, new/delete, constructors/destructor and member functions? I couldn't write code in a short time without these.
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qMopey
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« Reply #5628 on: July 28, 2018, 09:49:52 AM »

Hehe. Those are all the features I don’t like!  Cool
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Ordnas
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« Reply #5629 on: July 29, 2018, 07:55:22 AM »

Lol  Tongue
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gimymblert
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« Reply #5630 on: July 29, 2018, 11:24:29 PM »

Still struggling with convex sh*t, not so much about the logic for making convex, but the proper data flow within the language because text is least perspective you can have on programming, coding is sh*t.
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MSThalamus
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« Reply #5631 on: July 30, 2018, 12:49:57 PM »

That feeling you get when you release you just RId* the wrong fork....

* Reverse Integrated-- not sure how widespread that lingo is. I'd forked so I could retain the build as-is between hitting a milestone and getting people together to hunt for bugs (a "bug bash" party-like event). I'd forked several times, using greek alphabet characters, but when I went to RI, I grabbed gamma instead of delta.... :/
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ProgramGamer
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« Reply #5632 on: August 07, 2018, 05:02:15 PM »



As an aside, yes, I'm still working on my gam.
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ferreiradaselva
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« Reply #5633 on: August 08, 2018, 11:16:56 AM »



As an aside, yes, I'm still working on my gam.

I would lose my mind if I use separate files for each state.
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ProgramGamer
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« Reply #5634 on: August 08, 2018, 07:16:38 PM »

Yeah, I’m in the middle of refactoring everything in the game structurally, so that may actually change soon enough.

C++ can get quite redundant when your project size increases, which is why I’m making these changes in the first place.
« Last Edit: August 09, 2018, 03:35:06 AM by ProgramGamer » Logged

gimymblert
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« Reply #5635 on: September 04, 2018, 04:58:31 PM »

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cykboy
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« Reply #5636 on: September 05, 2018, 08:18:34 AM »



As an aside, yes, I'm still working on my gam.

i see this alot with c++ developers, nobody uses directories and then claim lack of organisation
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ProgramGamer
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« Reply #5637 on: September 05, 2018, 08:24:28 AM »

For what it’s worth, I AM using visual studio filters.
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Crimsontide
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« Reply #5638 on: September 21, 2018, 11:01:46 AM »

Ugghh Vulkan...

So many cool features that are useless.  Such potential wasted...
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ProgramGamer
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« Reply #5639 on: September 21, 2018, 11:31:42 AM »

Rip

Btw, what even is Vulkan? I tried looking at their docs but I still have no idea how you’re supposed to use it. I know it’s a supposed replacement for OpenGL, but it’s not super clear to me how you’d get started with it.
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