voidSkipper
|
|
« Reply #5620 on: May 30, 2018, 09:28:31 PM » |
|
Watching this video for the second time at the moment. It's a very interesting concept to standardize the hardware interface to common devices such as network cards and USB ports. Who's up to make a TigsOS Paging voidSkipper Don't tempt me...!
|
|
|
Logged
|
|
|
|
Crimsontide
|
|
« Reply #5621 on: July 13, 2018, 06:55:48 PM » |
|
reinterpret_cats<>
ahhh C++... forcing me to get all philosophical...
|
|
|
Logged
|
|
|
|
|
qMopey
|
|
« Reply #5623 on: July 14, 2018, 02:47:51 PM » |
|
I’ve got to say... C++ features like reinterpret_cast are fuel for pointless discussions. Working in C has been super fun for me lately, simply because loads of moronic options that exist in C++ just simply don’t exist in C. The constraints make working in a team enjoyable.
|
|
|
Logged
|
|
|
|
verdog
|
|
« Reply #5624 on: July 14, 2018, 05:34:46 PM » |
|
Spent a good 45mins today trying to figure out why a light in my game wouldn't turn on. Turns out in the constructor I had the light's "color" set to black (off) for some reason...
|
|
|
Logged
|
|
|
|
Crimsontide
|
|
« Reply #5625 on: July 15, 2018, 12:25:07 PM » |
|
|
|
|
Logged
|
|
|
|
vikepic
|
|
« Reply #5626 on: July 26, 2018, 03:21:03 AM » |
|
|
|
|
Logged
|
|
|
|
Ordnas
|
|
« Reply #5627 on: July 28, 2018, 12:29:11 AM » |
|
I’ve got to say... C++ features like reinterpret_cast are fuel for pointless discussions. Working in C has been super fun for me lately, simply because loads of moronic options that exist in C++ just simply don’t exist in C. The constraints make working in a team enjoyable.
Did not C++ features saved your programming and debugging time using features like classes, exceptions, new/delete, constructors/destructor and member functions? I couldn't write code in a short time without these.
|
|
|
Logged
|
Games:
|
|
|
qMopey
|
|
« Reply #5628 on: July 28, 2018, 09:49:52 AM » |
|
Hehe. Those are all the features I don’t like!
|
|
|
Logged
|
|
|
|
|
gimymblert
|
|
« Reply #5630 on: July 29, 2018, 11:24:29 PM » |
|
Still struggling with convex sh*t, not so much about the logic for making convex, but the proper data flow within the language because text is least perspective you can have on programming, coding is sh*t.
|
|
|
Logged
|
|
|
|
MSThalamus
|
|
« Reply #5631 on: July 30, 2018, 12:49:57 PM » |
|
That feeling you get when you release you just RId* the wrong fork....
* Reverse Integrated-- not sure how widespread that lingo is. I'd forked so I could retain the build as-is between hitting a milestone and getting people together to hunt for bugs (a "bug bash" party-like event). I'd forked several times, using greek alphabet characters, but when I went to RI, I grabbed gamma instead of delta.... :/
|
|
|
Logged
|
|
|
|
ProgramGamer
|
|
« Reply #5632 on: August 07, 2018, 05:02:15 PM » |
|
As an aside, yes, I'm still working on my gam.
|
|
|
Logged
|
|
|
|
ferreiradaselva
|
|
« Reply #5633 on: August 08, 2018, 11:16:56 AM » |
|
As an aside, yes, I'm still working on my gam. I would lose my mind if I use separate files for each state.
|
|
|
Logged
|
|
|
|
ProgramGamer
|
|
« Reply #5634 on: August 08, 2018, 07:16:38 PM » |
|
Yeah, I’m in the middle of refactoring everything in the game structurally, so that may actually change soon enough.
C++ can get quite redundant when your project size increases, which is why I’m making these changes in the first place.
|
|
« Last Edit: August 09, 2018, 03:35:06 AM by ProgramGamer »
|
Logged
|
|
|
|
gimymblert
|
|
« Reply #5635 on: September 04, 2018, 04:58:31 PM » |
|
|
|
|
Logged
|
|
|
|
cykboy
|
|
« Reply #5636 on: September 05, 2018, 08:18:34 AM » |
|
As an aside, yes, I'm still working on my gam. i see this alot with c++ developers, nobody uses directories and then claim lack of organisation
|
|
|
Logged
|
|
|
|
ProgramGamer
|
|
« Reply #5637 on: September 05, 2018, 08:24:28 AM » |
|
For what it’s worth, I AM using visual studio filters.
|
|
|
Logged
|
|
|
|
Crimsontide
|
|
« Reply #5638 on: September 21, 2018, 11:01:46 AM » |
|
Ugghh Vulkan...
So many cool features that are useless. Such potential wasted...
|
|
|
Logged
|
|
|
|
ProgramGamer
|
|
« Reply #5639 on: September 21, 2018, 11:31:42 AM » |
|
Rip
Btw, what even is Vulkan? I tried looking at their docs but I still have no idea how you’re supposed to use it. I know it’s a supposed replacement for OpenGL, but it’s not super clear to me how you’d get started with it.
|
|
|
Logged
|
|
|
|
|