I sense the gameplay may be a little inspired by the gamecube/wii mario soccer games? With that said, bring us more progress and screenshots!
I like the "Arch Rivals" angle.
I've never played these games before but I would love to check them out if I can get my hands on them. We are trying to look at as many sports games as we can to see what works well and what doesn't. Arch Rivals looks like a must, since it has elements of combat in it and looks hilarious.
Our main inspiration for this game is definitely NBA Jam for the SNES. Nate and I used to play this game a lot when we were kids and just started playing again as part of research for the game.
I'm curious. What are the balls made of? o.o
The one on the left is a rock b-ball I think (a bouncy rock probably.) The one on the right is a dinosaur egg b-ball.
Also, the standard question: what OS(es) are you releasing this for?
It's going to be for windows only at first. I'd like to do a mac and linux port but that almost definitely won't come until after the competition is finished. Luckilly, openGL is relatively easy to port (or so I've heard, I've never actually done it.)
Here is a couple more concept images for characters:
The game is moving along very quickly and I've run into a lot fewer programming problems than I thought. We started the game 2 days ago and almost all of the basic physics for the players, the ball, and shooting are already in place. We may have a basic b-ball game completed by the end of the day.