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TIGSource ForumsCommunityJams & EventsCompetitionsVersus (Moderator: Melly)Excorcism
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Author Topic: Excorcism  (Read 1640 times)
Wilson Saunders
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« on: January 23, 2011, 12:15:19 AM »

Exorcism pits a Priest and Swordsman against an Incorporeal Demon inside a grave yard. The priest must pray at several shrines to exercise the demon while the swordsman must protect the priest while he/she does so. The demon can spawn and direct the zombies by channeling his dark energy through the grave stones.

Player 1 controls the Priest and Swordsman with the mouse.
Player 2 controls the Demon by pressing keys that correspond to the grave stones.

Latest Screen Shot:


Latest Build:
http://www.monkeydev.com/unity/exorcism/exorcism.html

Tasks:
Create Isometric Scene (done)
Ground Tiles (done)
Swordsman mouse interface (done)
Priest Mouse interface (done)
Zombie random wander (done)
Zombie spawn (done)
Grave Stone keyboard interface  (done)
Swordsman to Zombie interaction (done)
Priest to Shrine interaction (done)
Zombie to Priest interaction
Zombie to Swordsman interaction
Necromancer Mana bar
Swap to Victory state
Main Menu
Play Ballance variables like movement speed, attack timing, mana regen
Create and animate models for Zombie, Swordsman, and Priest
Create models for Grave stones and shrines.
Create models for other Grave yard stuff
Add particle effects
Impliment bisected Zombie ragdoll effect
Make AI for Necromancer side
Make AI for Priest/Swordsman side
Make network connnection for remote copetition.
« Last Edit: January 24, 2011, 08:48:50 AM by Wilson Saunders » Logged

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Rob Lach
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« Reply #1 on: January 23, 2011, 08:01:41 AM »

I thought this was a Versus compo. I had a lot of great ideas for coop games but versus did not inspire me much. Can we make coop games?

I had an idea where most of the game is co-op with some sort of leveling up system, but the final fight is between each other, so throughout you'd need to balance helping the other person out or inhibiting them so they're weaker in the end.
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TobiasW
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« Reply #2 on: January 23, 2011, 08:42:49 AM »

I like the core concept - nice idea! I look forward to see the final version.

You might want to think about replacing the dragging mechanics with maybe left/right clicks to set the target positions - or at least set an active player by clicking on it and then set a target position for him. Multiple waypoints might be nice to, though I'm not sure how this would feel with mouse-only control.

And you'd probably have done this either way, but marking the gravestones with their corresponding letters would be nice even for testing.
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Wilson Saunders
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« Reply #3 on: January 23, 2011, 09:01:20 AM »

@Tobias
You are right about the grave stones. Each one will have a texture corresponding to the keyboard character that activates it. I just haven't done the art for it yet. As for your interface suggestion. It makes more sense than my current one, so I think I will use it.

@Pierog
This game will be as much of a coop game as Ico was.

Thanks for your feedback

Edit:
Tobias' suggestions have been implemented.
« Last Edit: January 23, 2011, 09:44:23 AM by Wilson Saunders » Logged

Play my games at http://monkeydev.com/
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