Here are some more issues we found:
- If the player drags a road from something on the map to the bar up top (where the pause/play controls are), it stays there, and then the next time you put down a road, it crashes.
- If you delete the third saved game slot, it crashes (it says you tried to delete an illegal slot, then bombs).
- In certain levels (try putting "Hidden Treasures" including capitalization as the name) there are certain areas that are cut off from the rest of the map.
- Player AI should not let them go into areas that cannot be zoned. Sometimes, lots of players will try to cross large areas of this type (can also be observed in "Hidden Treasures"). These should be impassable entirely.
- At least in the later version, you can't see the lines between zones when you're zoomed in.
And some other suggestions:
Maybe remove the limit on saved game slots.
What does "Combat Level Range" mean? What difference does the number of employees make? Either an explanation in the instructions or tool tips for various options would be good.
Maybe add a quick way to tell how many people are in a zone.
Showing what a particular player thinks about the game when you inspect them would be cool.
Not sure if it's what you're going for, but you might make it a bit more clear as to where other complaints (too easy/hard, etc) are coming from (like overloaded server does), unless you meant to make the user figure that out on his own.
Getting people addicted is kind of odd (better explanation of how it works, maybe, and how it's different from satisfaction).
Adding one element at a time is kind of tedious. Maybe just leave the tool on there, like with the road, until the player leaves the building menu.
Maybe add other +/- buttons in the zoning menu that change the current number by increments of 5 or 10.