Ooh man finally someone tried my game, you don't know how much happy you made me

! Thanks for playing it!

Anyway...
We had no idea how to play! Since some of the people in our group liked the visuals enough, we spent the effort to come to this thread to learn how to play. (We only did this for 2 or 3 of the games. In other words this was one of the few games without instructions that made a good enough impression for us to lookup how to play.)
Yeah i noticed that it was a bit hard to understand how to play when I made some people play it irl! I should have added a readme with the instructions that i wrote for this thread, sorry about that

I actually wanted to make some kind of tutorial level or screen but you know..time costraints

Overall, the whole switching doll thing was a lot of fun, but difficult to switch to the exact doll you wanted. Maybe try a Lost Vikings style of switching? Hold the switch button and press a direction to switch to the character in that direction on the HUD.
That was my intention but I didn't have the time to make it in time for the deadline but I'll add it in the next version!

One person had trouble figuring out what was a platform and what wasn't.
Sorry, that's because i rushed in two days to make all the background graphics and it's hard even for me to recognize the platforms!

Attacking could use some tweaking. Firstly, you can stand next to a doll and swing right through them and not register a hit. Try increasing the distance that you can do damage. Also, the attack animation doesn't feel quite right. I'm not sure why. Maybe have the "swing"/"wave" effect stay on the screen a little longer, or appear earlier?
Mmm the attack felt right to me...like you said the attack animation is probably too fast!

It didn't register a hit? Are you sure the other doll wasn't crouching? Because I specifically designed the crouch (down button) to dodge attacks.
Anyway I'll make some fixing like you said and see what happens!
Couldn't figure out what we had to do at the window, or how that whole part of the game worked.
You know what? I've yet to meet someone that understood the window

And i wanted it to be the main objective!

Players just naturally go towards the enemies and try to defeat them instead of trying to capture the window, but that's because i failed to highlight that keeping control of the base was the focus of the game

I think i'm going to deeply change the map design in the next version!
Do you maybe want the title to be Doll Master instead of Dolls Master? "Dolls Master" is a little awkward.
The first title was The Master of the Dolls (Metallica reference, hah!

) but i changed it on the last day because it didn't felt right anymore and just couldn't come up with good names! I'll probably change it again someday

Again, thank you so much for playing and for your useful comments, they helped a lot, I was really losing hope!
After I fixed the multiplayer, I'm planning to make a single player story, look forward to it!
