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TIGSource ForumsDeveloperArtWorkshopHelp With Some Snowy Tiles
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ink.inc
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« on: January 26, 2011, 11:58:59 PM »

Hey TIGS. I'm working on my entry to the Versus compo, and I'm a bit stuck working on some snowy tiles.



Can anybody give me some help on how to not make these tiles look so... straight/boring/plain/empty?

Any constructive criticism is welcome; I've got no ego to break, so just lay it on me.

FYI, they're tiles of a cold, windy, mountain-y area of the game.

Thanks in advance!
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caffeine
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« Reply #1 on: January 27, 2011, 05:42:05 AM »



Here you go..

I gave it some color, contrast and texture. I deleted that shadow type thing and I also smoothed out most of the snow parts(AA).
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ink.inc
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« Reply #2 on: January 27, 2011, 09:40:22 AM »

h-holy christ green! I'll definitely use these as reference....


expect a thank you in the credits...
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caffeine
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« Reply #3 on: January 27, 2011, 10:25:21 AM »

no problem mate, glad I could be of assistance.
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ink.inc
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« Reply #4 on: January 27, 2011, 01:06:33 PM »



My rendition. Smiley
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JMickle
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« Reply #5 on: January 28, 2011, 02:23:27 AM »

That's fantastic, John. If that's tiled properly then it's perfect.
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Chromanoid
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« Reply #6 on: January 28, 2011, 04:38:30 AM »

looks perfect!
if you have the time you could add some particle systems for a glitter effect. just a rough sketch:
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caffeine
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« Reply #7 on: January 28, 2011, 02:23:02 PM »



My rendition. Smiley

I think  you should break that grid. This is done by creating less repetitive looking tiles, or by adding some different tiles.
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ink.inc
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« Reply #8 on: January 28, 2011, 02:27:45 PM »

Yeah, I've still got to do that. Right now, I've only got two of each type. Though this is offset somewhat because I can flip the image's xscale when creating the instance of an object.
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