Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411275 Posts in 69323 Topics- by 58380 Members - Latest Member: bob1029

March 28, 2024, 05:42:59 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsJack the Reaper
Pages: 1 ... 28 29 [30] 31 32 ... 76
Print
Author Topic: Jack the Reaper  (Read 331918 times)
Raku
Level 10
*****


Dream's Bell


View Profile WWW
« Reply #580 on: June 20, 2013, 11:45:38 PM »

Thanks, both of you! Maybe I'll upload more sometime.
Logged

Conker534
Guest
« Reply #581 on: June 20, 2013, 11:46:20 PM »

Oh i'd enjoy more of those for sure. :D
Logged
TheMightyDefault
Level 0
*



View Profile
« Reply #582 on: June 24, 2013, 04:59:45 PM »

It is very exciting to see how much you are still putting into the game!  I think it is awesome to see brand new concepts at this stage of the games development.  Jack needs a role in Smash Brothers Tongue

In terms of a suggestion/comment about the game, I found that I would often go back to farming earlier levels for extra lives and coins before difficult levels.  Is this an intended behavior?  I would pretty much go to a level with lots of enemies that was quick, and get enough coins and lives until I could fill my extra lives and buy a save point.  This kind of made the game "easier" but still required a little bit of time farming.

Also, I love the Easter egg with with one of the combos.
Logged
Judas_
Level 0
*


help m,e


View Profile
« Reply #583 on: June 24, 2013, 07:44:16 PM »

This is brilliant! Smiley The trailers capture it perfectly too.
Logged
Raku
Level 10
*****


Dream's Bell


View Profile WWW
« Reply #584 on: June 28, 2013, 01:15:43 AM »

Ah, sorry for the late reply to those. Thank you!
And TheMightyDefault, that is an intended behavior. It's half the reason I included the ability to revisit beaten stages. And glad to hear you found the easter egg! I didnt expect it to be found so quickly.

Also, here's another update with the beehive stage. It's already coming along smoothly, I think.


I almost want some honey waterfalls in the background for more atmosphere and to show off the parallax even better (because I love parallax), but Im not sure.
Logged

Conker534
Guest
« Reply #585 on: June 28, 2013, 01:29:30 AM »

do it
Logged
Raku
Level 10
*****


Dream's Bell


View Profile WWW
« Reply #586 on: June 29, 2013, 09:45:36 PM »

I actually forgot to put the honey part in, but I've been doing more work on the tiles at least. Working on the honey now.

Logged

Conker534
Guest
« Reply #587 on: June 29, 2013, 09:54:53 PM »

You're such a great artist dude
Logged
absenter
Level 1
*


I push pixels.


View Profile WWW
« Reply #588 on: June 30, 2013, 05:07:43 AM »

Wow, everything is coming together. That yellow/blue combination works really well.
Logged

mushbuh
Level 9
****


Epic Laughs await you, traveler *tips steampunkhat


View Profile WWW
« Reply #589 on: June 30, 2013, 08:05:42 AM »

I don't think I ever left a reply saying how much fun that demo was  Coffee
Logged

darkhog
Level 7
**


Dragon Agent


View Profile
« Reply #590 on: June 30, 2013, 10:11:52 AM »

Whoah! It looks impressive! You, sir, are a coding Wizard, for making it so good. I hope you'll get some money out of it, you certainly deserve it. Anyway, take some Toast Right for now.

//edit: Anyway, what do you think about my Super Heli Land?
Logged


Be a computer virus!


I cannot C well, so I stick with simpler languages.

There are no impossible things, there is only lack of skill.
louisdeb
Level 4
****



View Profile
« Reply #591 on: July 01, 2013, 01:56:28 AM »

excited for the final product :D nearing it now.
Logged
Raku
Level 10
*****


Dream's Bell


View Profile WWW
« Reply #592 on: July 01, 2013, 03:21:52 AM »

Thank you for the compliments, everyone! I appreciate it.
Logged

mushbuh
Level 9
****


Epic Laughs await you, traveler *tips steampunkhat


View Profile WWW
« Reply #593 on: July 01, 2013, 09:17:58 AM »

Not sure if you have answered this before- do you have any links to the soundfonts you are using?
Logged

Conker534
Guest
« Reply #594 on: July 01, 2013, 09:36:19 AM »

I have a question too! How did you create your own room transition effect?
Logged
Raku
Level 10
*****


Dream's Bell


View Profile WWW
« Reply #595 on: July 01, 2013, 12:37:30 PM »

@Mushroomized
Yes I do, actually. I got all my samples from this youtube video here in the description. This person has graciously put up many samples from SNES games for download.


It was very tedious to be able to get these samples to work in pixeltone collage, which is what I'm using, which involved re-recording them with audacity and then manually stretching them out, since they were designed to be used with another program, Im guessing.

@Conker
It's actually several objects. Object A runs across the top of the screen from left to right, creating Object B every few frames which goes downward from it's starting point. Object B creates an object every few frames that's the expanding diamond shape, which fills the screen. Using a timer in Object A, the room will change to the different room right when all of the diamonds have expanded enough to black out the screen for a split second, and then the animation reverses and they all delete themselves once that ends.
Does that explain it sufficiently?
Logged

darkhog
Level 7
**


Dragon Agent


View Profile
« Reply #596 on: July 01, 2013, 12:47:41 PM »

Rakugaki-Otoko, I think you should try out sfxr/bfxr. It's great tool for creating 8-bit/16bit samples. This way you could avoid potential C&D letters (still can't get over Chrono Resurrection  Cry).

//edit: What framework/engine/library did you use to create game?
Logged


Be a computer virus!


I cannot C well, so I stick with simpler languages.

There are no impossible things, there is only lack of skill.
mushbuh
Level 9
****


Epic Laughs await you, traveler *tips steampunkhat


View Profile WWW
« Reply #597 on: July 01, 2013, 12:52:16 PM »

I appreciate the response!
Thanks a ton!
Logged

Conker534
Guest
« Reply #598 on: July 01, 2013, 01:25:42 PM »

Perfect! Thanks for the response! Smiley
Logged
Raku
Level 10
*****


Dream's Bell


View Profile WWW
« Reply #599 on: July 01, 2013, 07:27:32 PM »

I appreciate your concerns, but I dont think you have anything to worry about there. The Chrono Trigger game was shut down because it was a fan remake of an already-existing game, and being given out. It threatened Enix's sales, especially since Chrono Trigger is still available for download in the Playstation network and such. My game is not encroaching on any intellectual properties at all. Jack is an original IP, and free.

Sorry, I'm really not a fan of sfxr/bfxr. Too many indie games already use the sfxr/bfxr type sound effects, and honestly I can't stand them. It's used way too often.

And to answer your question, I'm using GameMaker 8 Pro to make this game.
Logged

Pages: 1 ... 28 29 [30] 31 32 ... 76
Print
Jump to:  

Theme orange-lt created by panic