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TIGSource ForumsDeveloperArtWorkshop16x16 pixel faces and places
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Author Topic: 16x16 pixel faces and places  (Read 7997 times)
eigenbom
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« on: January 28, 2011, 12:42:18 AM »

Hi, I'm working on some sprites for a civ style game I hope to make further down the track. They are meant to be portraits of famous heroes/leaders. I'm looking for general criticism, ways to make the sprites cleaner, more defined, etc. This is my first attempt at pixelling so any crits are welcome! The portraits are ramses, alexander, napoleon, genghis, abe, caeser, saladin.

« Last Edit: February 01, 2011, 03:31:59 AM by eigenbom » Logged

caffeine
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« Reply #1 on: January 28, 2011, 02:26:34 PM »

Good job on the characteristics.

I think you should ask yourself what the style is you're going for.
I also think you should increase the contrast between some of the skin shades and delete the high contrast colors (alexanders hair for example).
Secondly the light source seems to be rather inconsistent, you could change that as well.

« Last Edit: January 29, 2011, 02:01:29 AM by green » Logged
eigenbom
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« Reply #2 on: January 28, 2011, 04:57:24 PM »

Thanks for the tips, green, you've highlighted some good things to consider.

I like your reworking! I'll rework mine in a more consistent style, adapt the skin tones and colours like you suggested, and make the lighting more consistent.

Cheers,
Ben



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eigenbom
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« Reply #3 on: January 29, 2011, 03:12:23 AM »

I'm much happier with these now. Maybe need to work on the colours a bit more, and caesers head is a bit square and he looks too much like alexander ... oh, and abe looks like a priest now, whoops, i'll fix that..


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yokomeshi
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« Reply #4 on: January 29, 2011, 11:00:31 AM »

They look a lot better - just remember that one of the big things that differentiates people is face structure.  All of your guys have a J-shaped nose, one pixel of space, then a three pixel horizontal mouth; noses in particular vary in shape a lot.
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eigenbom
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« Reply #5 on: January 29, 2011, 03:05:16 PM »

They look a lot better - just remember that one of the big things that differentiates people is face structure.  All of your guys have a J-shaped nose, one pixel of space, then a three pixel horizontal mouth; noses in particular vary in shape a lot.

Good point, thx. I'll look at characterising some of the facial features better.  Hand Thumbs Up LeftSmiley
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eigenbom
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« Reply #6 on: January 30, 2011, 05:18:51 PM »



Added a bit of variation with noses & mouths. I think they look good now, though who knows how they'll come out on a mobile device ... Undecided

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eigenbom
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« Reply #7 on: January 31, 2011, 02:43:17 AM »



got a few more done...

not at all happy with gandhi, any suggestions?
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Oddball
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« Reply #8 on: January 31, 2011, 03:00:52 AM »

Gandhi's eyebrows make him look very angry. They shouldn't come down in the middle. Maybe try them more like Alexander's, in an arch shape.
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J. R. Hill
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« Reply #9 on: January 31, 2011, 03:12:50 AM »

Just have his eyebrows as the top 2 px each.  Also, make his lips a non-black color.  TRUST ME.
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eigenbom
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« Reply #10 on: January 31, 2011, 02:42:22 PM »



thx for the help, i think this looks better now.  Beer!
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eigenbom
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« Reply #11 on: February 01, 2011, 03:33:31 AM »

Here are some places I'm working on, trying to match the style of the portraits..


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caffeine
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« Reply #12 on: February 01, 2011, 02:32:47 PM »

First words that come in mind are contrast and perspective.
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eigenbom
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« Reply #13 on: February 02, 2011, 12:35:02 AM »

First words that come in mind are contrast and perspective.

Tried to improve the contrast, and made the perspective a bit more consistent, with some exceptions...

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eigenbom
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« Reply #14 on: February 03, 2011, 01:09:48 AM »

and in a mockup...

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eigenbom
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« Reply #15 on: February 04, 2011, 05:33:13 AM »

Okay, this is turning into more of a dev log ..

Wasn't happy with the mockup, so I redid the buildings and mountains ... it's all coming together nicely. Smiley

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« Reply #16 on: February 07, 2011, 02:19:31 PM »

Okay, this is turning into more of a dev log ..

Wasn't happy with the mockup, so I redid the buildings and mountains ... it's all coming together nicely. Smiley


This is looking nice although I'm not a fan of the cut off mountains.
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eigenbom
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« Reply #17 on: February 07, 2011, 02:54:00 PM »

thx qog, yeah i'll probably put the mountain tops on. Smiley
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« Reply #18 on: February 21, 2011, 10:21:59 AM »

and in a mockup...



Oh my god, I would pay money to play this.

LOTS.

Whoops, I missed the newer pics. I think the grass is a bit dark, but otherwise it's great and looks nice.
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eigenbom
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« Reply #19 on: February 21, 2011, 02:33:25 PM »

Oh my god, I would pay money to play this.
LOTS.
Whoops, I missed the newer pics. I think the grass is a bit dark, but otherwise it's great and looks nice.

Thx qbopper. I should be starting on the first prototype of this in a couple of months, once I get my current project done and out of the way. I'll keep you posted. Smiley
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