moi: I agree with the name. Rest assured, I am thinking of a cool/actual name.
Chrknudsen: Have you seen
? Is it similar to what you are saying? That would be interesting. Something like that old game
labyrinth except in 3d.
Kada2k9: Thanks :D
Carrie Nation:
I would be a lair if I said Minecraft didn't inspire me, thanks notch. Pixel art for the 21st century
.
Ok, So more about what I was thinking for the game. I think i have narrowed it down to a 3rd person shooter of sorts...
Each player would be a 3x3 cube. I am thinking multiplayer but i am not sure how many players per game. The world would be made up of terrain, then on top of that terrain there would be other cubes, npc. These cubes would act a certain way that varies from game to game and possibly by color. The job of each player is to spot the other player and to shoot him. Players can either shoot or run (double speed or something). Players can't shoot while running. Firing will be slow enough to make running viable, ie sniping from too far of a distance wouldn't work. First player to hit the opposing player wins. To win one would have to blend in and act like the other npcs.
I wanted to add power ups too that are placed randomly around the map as well. These would encourage exploration and reduce the stale mate factor. One I have thought of would be a permanent ward type thing that makes a giant cube around the area where you place it. This would beep or something and point out of an enemy player is inside. This space controlling effect as well would reduce stale mate.
Does that sound fun to anybody?