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April 24, 2024, 04:59:19 PM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsProcedural GenerationSpace Cat on Mutant Planet [FINISHED, v0.2]
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Author Topic: Space Cat on Mutant Planet [FINISHED, v0.2]  (Read 25804 times)
RayRayTea
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« Reply #20 on: May 22, 2008, 07:33:57 PM »

superflat, xion: Thanks! I cleaned it up a bit.
http://i31.tinypic.com/10de5if.png

thief0: Maybe we should ask Shrimp's cat...
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shrimp
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« Reply #21 on: May 22, 2008, 11:48:52 PM »

World generation is coming along pretty well - there's a wrap-around surface layer with various area types laid out along it (but not displayed as anything more than a debug string yet) and caverns below the surface.

Other stuff that's gone in: the jetpack, crashed spaceship, NPCs shooting (although this is currently far too random for the non-abstract style of the game).

I'm hoping to post a demo later today (i.e. 12 hours or so).

@thief0: Not from the VGNG, but maybe subconsciously inspired by it.  Also not from my cat. His ideas are more along the lines of 00000000000000000222222222211111111 [...etc]
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Lazer
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« Reply #22 on: May 22, 2008, 11:58:17 PM »

I love the shit out of the style you're going for.
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medieval
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« Reply #23 on: May 24, 2008, 08:02:08 AM »

You do realize that you have to put ALL OF THOSE FRIGGEN SKETCHES in your game...

Right?
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PowRTocH
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« Reply #24 on: May 24, 2008, 10:37:08 AM »

Oh my god that sprite is beautiful. Shocked
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shrimp
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« Reply #25 on: May 24, 2008, 01:36:04 PM »

Here's a demo then. You can't complete the game as the spaceship parts aren't placed yet. You can just fly/run around shooting things.

z = jetpack
x = fire
left/right cursors to move

(I just thought - people with non-qwerty keyboards might hate z and x... shout if so and I'll do an update with some alternate buttons)

- NPCs are stupid at the moment and all have about the same behaviour. Soon (?) they should have various tendencies to jump/attack/etc.
- There's a bug where sometimes you get stuck in the scenery when flipping screens
- Player has no animations yet
- Lots of placeholder graphics...
- Health is very high
- NPC bullets are a bit nuts. Planning to re-work this system.
- ... oh, and NPC placement is pretty meaningless right now...
« Last Edit: May 24, 2008, 01:40:57 PM by shrimp » Logged

Akhel
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« Reply #26 on: May 24, 2008, 01:58:24 PM »

Obviously needs a ton of tweaking, but it looks gorgeous. The map looks surprisingly natural.

Also, I found your animation editor Tongue
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shrimp
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« Reply #27 on: May 24, 2008, 02:12:20 PM »

Thanks - that's nice to hear about the map!

Quote
Also, I found your animation editor Tongue

Oh yeah  Embarrassed
Hehe - and that editor isn't even used on this project. (Not that there's anything procedural going on with the anims, I just wrote something to import from gridded images instead.)
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Inane
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« Reply #28 on: May 24, 2008, 03:58:48 PM »

I cannot get it to work! Cry It just stays on the title screen, with Space Cat in big letters and title in tiny letters. I can go to the animation editor, too, but no the actual game.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
Akhel
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« Reply #29 on: May 24, 2008, 04:09:12 PM »

I cannot get it to work! Cry It just stays on the title screen, with Space Cat in big letters and title in tiny letters. I can go to the animation editor, too, but no the actual game.

You have to press Z or X Wink
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Inane
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« Reply #30 on: May 24, 2008, 04:32:11 PM »

Doesn't do anything.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
Terry
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« Reply #31 on: May 24, 2008, 04:33:56 PM »

I just hit random stuff and eventually it started. I think it might have been enter.

Nice game, by the way - this is really nice base to build your game off :D I look forward to playing it more when the level design shapes up a bit!
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Inane
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« Reply #32 on: May 24, 2008, 05:11:00 PM »

Nada. Though I think it just freezes up on the loading, because if I hit z and then change windows back and forth it's got the other window frozen on it.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
William Broom
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« Reply #33 on: May 24, 2008, 06:54:35 PM »

That was great fun! Even though there's a lot of polish needs to be done, the core gameplay seems to be enjoyable already.
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shrimp
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« Reply #34 on: May 24, 2008, 11:01:34 PM »

Nada. Though I think it just freezes up on the loading, because if I hit z and then change windows back and forth it's got the other window frozen on it.

Hi Inane - how old is your graphics card? Unfortunately when fixing some draw-order issues I broke support for cards that don't do OpenGL vertex arrays. I will try to fix this...
Alternatively, it may have crashed on world generation, although I haven't seen this happen. Is there an error message in the window title bar?

Thanks for the encouraging words, those that could run it...!
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Inane
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« Reply #35 on: May 24, 2008, 11:42:51 PM »

"Need to use this to use Z level drawing" is in the titlebar after hitting Z.
The laptop I'm on has a pretty crap graphics card (Intel GMA 950, to be precise) so I wouldn't be surprised if that was it Sad.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
shrimp
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« Reply #36 on: May 25, 2008, 12:19:54 AM »

"Need to use this to use Z level drawing" is in the titlebar after hitting Z.
The laptop I'm on has a pretty crap graphics card (Intel GMA 950, to be precise) so I wouldn't be surprised if that was it Sad.

Ah yes. Sorry about that Sad
I'll investigate a fix after a bit more gameplay has gone in.
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Alex May
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« Reply #37 on: May 25, 2008, 12:25:39 AM »

It should at least be clearing the screen, unless your OpenGL support doesn't even extend to glClear. Sounds like something fishy's going on. I'll have a think
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shrimp
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« Reply #38 on: May 25, 2008, 12:37:02 AM »

It should at least be clearing the screen, unless your OpenGL support doesn't even extend to glClear. Sounds like something fishy's going on. I'll have a think

I don't think it's anything so mysterious - it just throws an exception in the rendering code when vertex arrays aren't available. Talk to you on MSN...
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shrimp
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« Reply #39 on: June 01, 2008, 10:57:34 AM »

Help no longer needed... there was some trans-atlantic miscommunication!
« Last Edit: June 01, 2008, 11:52:12 AM by shrimp » Logged

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