RayRayTea
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« Reply #20 on: May 22, 2008, 07:33:57 PM » |
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superflat, xion: Thanks! I cleaned it up a bit. http://i31.tinypic.com/10de5if.pngthief0: Maybe we should ask Shrimp's cat...
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shrimp
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« Reply #21 on: May 22, 2008, 11:48:52 PM » |
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World generation is coming along pretty well - there's a wrap-around surface layer with various area types laid out along it (but not displayed as anything more than a debug string yet) and caverns below the surface.
Other stuff that's gone in: the jetpack, crashed spaceship, NPCs shooting (although this is currently far too random for the non-abstract style of the game).
I'm hoping to post a demo later today (i.e. 12 hours or so).
@thief0: Not from the VGNG, but maybe subconsciously inspired by it. Also not from my cat. His ideas are more along the lines of 00000000000000000222222222211111111 [...etc]
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Lazer
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« Reply #22 on: May 22, 2008, 11:58:17 PM » |
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I love the shit out of the style you're going for.
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medieval
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« Reply #23 on: May 24, 2008, 08:02:08 AM » |
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You do realize that you have to put ALL OF THOSE FRIGGEN SKETCHES in your game...
Right?
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PowRTocH
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« Reply #24 on: May 24, 2008, 10:37:08 AM » |
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Oh my god that sprite is beautiful.
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shrimp
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« Reply #25 on: May 24, 2008, 01:36:04 PM » |
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Here's a demo then. You can't complete the game as the spaceship parts aren't placed yet. You can just fly/run around shooting things. z = jetpack x = fire left/right cursors to move (I just thought - people with non-qwerty keyboards might hate z and x... shout if so and I'll do an update with some alternate buttons) - NPCs are stupid at the moment and all have about the same behaviour. Soon (?) they should have various tendencies to jump/attack/etc. - There's a bug where sometimes you get stuck in the scenery when flipping screens - Player has no animations yet - Lots of placeholder graphics... - Health is very high - NPC bullets are a bit nuts. Planning to re-work this system. - ... oh, and NPC placement is pretty meaningless right now...
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« Last Edit: May 24, 2008, 01:40:57 PM by shrimp »
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Akhel
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« Reply #26 on: May 24, 2008, 01:58:24 PM » |
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Obviously needs a ton of tweaking, but it looks gorgeous. The map looks surprisingly natural. Also, I found your animation editor
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shrimp
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« Reply #27 on: May 24, 2008, 02:12:20 PM » |
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Thanks - that's nice to hear about the map! Also, I found your animation editor Oh yeah Hehe - and that editor isn't even used on this project. (Not that there's anything procedural going on with the anims, I just wrote something to import from gridded images instead.)
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Inane
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« Reply #28 on: May 24, 2008, 03:58:48 PM » |
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I cannot get it to work! It just stays on the title screen, with Space Cat in big letters and title in tiny letters. I can go to the animation editor, too, but no the actual game.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
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Akhel
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« Reply #29 on: May 24, 2008, 04:09:12 PM » |
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I cannot get it to work! It just stays on the title screen, with Space Cat in big letters and title in tiny letters. I can go to the animation editor, too, but no the actual game. You have to press Z or X
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Inane
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« Reply #30 on: May 24, 2008, 04:32:11 PM » |
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Doesn't do anything.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
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Terry
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« Reply #31 on: May 24, 2008, 04:33:56 PM » |
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I just hit random stuff and eventually it started. I think it might have been enter.
Nice game, by the way - this is really nice base to build your game off :D I look forward to playing it more when the level design shapes up a bit!
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Inane
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« Reply #32 on: May 24, 2008, 05:11:00 PM » |
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Nada. Though I think it just freezes up on the loading, because if I hit z and then change windows back and forth it's got the other window frozen on it.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
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William Broom
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« Reply #33 on: May 24, 2008, 06:54:35 PM » |
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That was great fun! Even though there's a lot of polish needs to be done, the core gameplay seems to be enjoyable already.
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shrimp
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« Reply #34 on: May 24, 2008, 11:01:34 PM » |
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Nada. Though I think it just freezes up on the loading, because if I hit z and then change windows back and forth it's got the other window frozen on it.
Hi Inane - how old is your graphics card? Unfortunately when fixing some draw-order issues I broke support for cards that don't do OpenGL vertex arrays. I will try to fix this... Alternatively, it may have crashed on world generation, although I haven't seen this happen. Is there an error message in the window title bar? Thanks for the encouraging words, those that could run it...!
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Inane
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« Reply #35 on: May 24, 2008, 11:42:51 PM » |
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"Need to use this to use Z level drawing" is in the titlebar after hitting Z. The laptop I'm on has a pretty crap graphics card (Intel GMA 950, to be precise) so I wouldn't be surprised if that was it .
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
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shrimp
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« Reply #36 on: May 25, 2008, 12:19:54 AM » |
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"Need to use this to use Z level drawing" is in the titlebar after hitting Z. The laptop I'm on has a pretty crap graphics card (Intel GMA 950, to be precise) so I wouldn't be surprised if that was it . Ah yes. Sorry about that I'll investigate a fix after a bit more gameplay has gone in.
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Alex May
...is probably drunk right now.
Level 10
hen hao wan
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« Reply #37 on: May 25, 2008, 12:25:39 AM » |
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It should at least be clearing the screen, unless your OpenGL support doesn't even extend to glClear. Sounds like something fishy's going on. I'll have a think
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shrimp
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« Reply #38 on: May 25, 2008, 12:37:02 AM » |
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It should at least be clearing the screen, unless your OpenGL support doesn't even extend to glClear. Sounds like something fishy's going on. I'll have a think
I don't think it's anything so mysterious - it just throws an exception in the rendering code when vertex arrays aren't available. Talk to you on MSN...
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shrimp
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« Reply #39 on: June 01, 2008, 10:57:34 AM » |
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Help no longer needed... there was some trans-atlantic miscommunication!
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« Last Edit: June 01, 2008, 11:52:12 AM by shrimp »
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