Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411490 Posts in 69371 Topics- by 58428 Members - Latest Member: shelton786

April 25, 2024, 02:44:00 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsCaptain Earth
Pages: [1]
Print
Author Topic: Captain Earth  (Read 2250 times)
Mega
Level 1
*



View Profile
« on: February 03, 2011, 11:31:12 AM »

Hello all, this is a year old project that should have been done this month.
But I've decided to use pixels instead of Ascii for the graphics. (it was a long and painfull decision! with page after page of discussion and yay/nay's) But the verdict was that pixelated would do the game justice as it was designed. Atleast more so than Ascii could. The game will still keep some of its 'asciiness' like the ship and some onscreen sprites.

It started with this: http://codepaste.net/mtvaxy

This is the Download to the Ascii Mode,
Download: http://meganetstudios.com/dl/cptnrth18102010demo/2010Oct18-CaptainEarthDEMO.zip

This is the new alpha debug of the Pixel mode
Download: http://www.meganetstudios.com/tmp/CptERTH32Bit.rar
W to Boost  Esc to Exit

The thing is the console window was giving all kinds of trouble on WIN7 and VISTA. Plus the old school target was so small and even some of them wouldnt be able to deal with the bugs and issues, and pixels are just so damn fast! Not to mention the increased Level of detail they allow.

I had hoped to make the historian RaD_Man http://en.wikipedia.org/wiki/RaD_Man proud of this game. But thats going to have to wait. For now its full pixel ahead. The Ascii DEMO will be packaged in the final build in a subfolder. If demand is enough I'll continue working on it afterwards, maybe with some bonus levels or whatever.





« Last Edit: March 15, 2011, 03:40:18 PM by Glinka » Logged
Mega
Level 1
*



View Profile
« Reply #1 on: March 15, 2011, 03:48:46 PM »

This should probably be in the feedback section but I wanted to start a permanent devlog here on it. What do you think of the ascii vs pixel versions of this game.
Also any artists or musicia.. wait, I know what thread to find them  Durr...?
PM me anyway or post here.
I want to slam this together for a summer release, so I'm curious for outsourcing or just feedback that would help!
Logged
Mega
Level 1
*



View Profile
« Reply #2 on: April 02, 2011, 08:41:55 AM »

I need to hire an artist(s) to draw the comm screen avatars plus maybe other art. I posted here
pixel art
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic