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TIGSource ForumsCommunityJams & EventsCompetitionsVersus (Moderator: Melly)Ballin': turn-based basketball [v0.2-Networked-OSX/Win/Lin]
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magnum_opus
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« on: February 03, 2011, 02:35:57 PM »

Ballin': Turn Based Basketball


.love (requires LÖVE)
OSX
Windows

Ballin' is a game of turn based basketball, players take turns drawing freeform paths which are then followed simultaneously. The accuracy of shooting is based on distance to the hoop and opponent. THe strategy is to shake the defense and drive to the hoop.

Hot seat and networked multiplayer is supported.
« Last Edit: February 19, 2011, 05:24:14 AM by magnum_opus » Logged

magnum_opus
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« Reply #1 on: February 09, 2011, 02:36:24 PM »

http://www.fileswap.com/dl/6B2iIDDM/Hoops.love.html
*oops old link had a bad version
you'll need love, it's written for 0.7, don't know if it will work on earlier versions.

draw by holding the mouse

So right now it needs:
-Real graphics/sound
-Proper collision detection so that it's possible to score
-A better UI, with a score board
-Networking, bugger if I know how to do that though
« Last Edit: February 09, 2011, 04:58:23 PM by magnum_opus » Logged

umezono
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« Reply #2 on: February 09, 2011, 03:03:31 PM »

I am reminded of Charles Barkley: Shut Up and Jam! even though the game mechanics and theme are undoubtedly different.
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magnum_opus
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« Reply #3 on: February 09, 2011, 04:10:45 PM »

right now it doesn't really have a theme beyond basketball, I'm basically terrible at graphics&music so unless so kind soul would like to contribute some its going to continue with it's current theme of "bland".
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magnum_opus
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« Reply #4 on: February 10, 2011, 06:03:33 PM »

Ballin' V0.1
Linux uses will need their own copy of LÖVE.

This is a game play complete beta. Networking isn't/may never be implemented but the game otherwise does everything I was planning on.
« Last Edit: February 11, 2011, 01:13:57 PM by magnum_opus » Logged

magnum_opus
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« Reply #5 on: February 12, 2011, 03:25:01 PM »

Ballin' V0.2 Now with networked multiplayer.

The big feature is multiplayer, thanks to FinalSin whose code I raided to figure out how to use LUBE. This version also contains some transitional animations and some tweaks to the ball behavior.
« Last Edit: February 12, 2011, 03:39:26 PM by magnum_opus » Logged

tzachs
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« Reply #6 on: February 28, 2011, 12:53:07 PM »

Played the windows hotseat version.
The concept seems interesting, but we didn't really understand how to play.
It took us several minutes just to understand that you have to hold and grab the mouse from your player to draw the path, but one player was able to draw a much longer path then the other, we moved to the ball and nothing happened, in short, very confusing...
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