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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsProcedural GenerationMetal Gear: The Roguelike
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Slash - Santiago Zapata
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« on: May 13, 2008, 09:33:20 PM »

Hello !

I would like to enter this competition, I hope it's open to anybody.

Metal Gear: The Roguelike

* Infiltrate a base as a FOXHOUND special forces operative
* Explore the randomly generated multi-building jungle base complex.
* Stealthy rescue hostages and increase your rank
* Avoid guards, they are bad
* Find stealthy and not so stealthy weapons (Knifes, Handguns, Machineguns, Explosives and Rocketry)
* Destroy mass-destruction nuclear-warhead-armed gigantic Metal Gear mechas
* Meet new people and make friends with your transceiver.

Mockup


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* Researching and preparations for a 14DRL
« Last Edit: May 13, 2008, 09:38:05 PM by Slashie » Logged

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« Reply #1 on: May 13, 2008, 09:35:11 PM »

Awesomesaucer.
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Melly
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« Reply #2 on: May 13, 2008, 09:59:18 PM »

I was starting to wonder where all the roguelikes were.

Seems like a pretty awesome concept. Will only the environment be procedural? Maybe you could expand on that. Have procedural mission objectives, for example.
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« Reply #3 on: May 14, 2008, 04:45:12 AM »

I'm glad it wasn't just me who had the idea of a procedural Metal Gear game, although it wasn't going to be a roguelike. It's a pity I couldn't spare the time to work on it though Sad
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Metroid48
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« Reply #4 on: May 14, 2008, 06:31:45 AM »

Is that a smoking indicator I see in the lower left? Lolz.

I'm surprised as well that there haven't been more rogue-likes appearing for PG contest - they thrive on PG! Roll Eyes

This will probably be pretty comical to play, or at least I hope. As suggested, try making more than just the levels procedurally generated - maybe weapons, enemies, or objectives (not all of the above though) too!
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« Reply #5 on: May 14, 2008, 07:36:59 AM »

I like to think that the circle in the @ is his mullet.
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« Reply #6 on: May 18, 2008, 05:23:16 AM »

Metal Gear: The Roguelike
I think this is a spiffingly splendid idea! Good luck Slashie Kiss
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« Reply #7 on: May 18, 2008, 02:03:50 PM »

OH SHI-!

AWESOMENESS LEVELS APPROACHING LIMIT!

*brain explodes*
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« Reply #8 on: May 18, 2008, 03:30:35 PM »

*awaits*

there had better be those awesome sounds for when you get spotted by a guard. :D
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« Reply #9 on: May 18, 2008, 04:43:55 PM »

 Shocked Kiss


I love you.
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Seth
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« Reply #10 on: May 19, 2008, 12:43:06 AM »

this looks awesome, just please use a wide range of colors instead of just white  Smiley
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Slash - Santiago Zapata
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« Reply #11 on: May 20, 2008, 08:22:20 PM »

Bad luck, this is the worst of times for the to participate in a competition. Heavy times at work.

I hope to at least pull out enough time for a 7DRL
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« Reply #12 on: May 27, 2008, 04:24:32 PM »

You know what would be kinda sweet? If a small list of operatives was compiled randomly from a big list of operatives before each mission or else a small group of skills was randomly selected at the beginning of each game. More work, and probably complicated, but nifty in that procedurally generated way.
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Bree
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« Reply #13 on: May 27, 2008, 05:19:32 PM »

Bloody brilliant idea. Good luck!
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« Reply #14 on: May 27, 2008, 06:25:27 PM »

Are there going to be multiple 90+ minute cutscenes rendered in ASCII?
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Dacke
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« Reply #15 on: May 27, 2008, 06:50:18 PM »

Are there going to be multiple 90+ minute cutscenes rendered in ASCII?
If you manage to do that PG while giving the characters in the movie depth, personal development and the chance to overcome their difficulties in the end, I will vote for instant win!
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Slash - Santiago Zapata
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« Reply #16 on: June 02, 2008, 11:43:46 AM »

I failed miserably  Undecided
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Melly
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« Reply #17 on: June 02, 2008, 11:46:54 AM »

Don't feel bad fella.
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« Reply #18 on: June 02, 2008, 12:43:44 PM »

Well, it WAS a highly set goal, so it's hard to blame ya. It would have been fun ta play, but still.

Ya tried, and that's what counts. Wink
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« Reply #19 on: June 02, 2008, 02:22:09 PM »

Holy fucking shit!
We need to make a "real" MGS with story n shit in ASCII! We two! Together.
This is big... really big... ohmygawd... (btw, let's make an ASCII-Sotc, an ASCII-Final Fantasy and an ASCII-Oblivion aswell)

We design, you code, I compose and record and we are ~on our way~

Dude, what ya say? This is big, I tell ya.

BaronCid :D
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