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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsProcedural GenerationMetal Gear: The Roguelike
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Melly
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« Reply #20 on: June 02, 2008, 03:00:34 PM »

BaronCid, have anyone told you you're really weird. Tongue
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« Reply #21 on: June 02, 2008, 05:28:04 PM »

FWiW, I was originally going to work on a roguelike implementation of thief, but I totally gave up on it (well, I screwed up and used a heat equation instead of a light equation, which inspired me enough to change my direction entirely and it turned into a different project, culminating in a tiny prototype that I was happy to see the back of  :D ).

Are you going to keep working on it?
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« Reply #22 on: June 02, 2008, 06:39:24 PM »

I'd hope so, I was kind of looking forward to a stealth oriented roguelike (plus now there's more time to implement more things eh?)
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« Reply #23 on: June 03, 2008, 12:35:13 PM »

Wahh, that's a shame. I was just looking forward to playing the only roguelike in the competition!
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Melly
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« Reply #24 on: June 03, 2008, 12:49:41 PM »

Wahh, that's a shame. I was just looking forward to playing the only roguelike in the competition!

I think the roguelike developers snobbed us on this one. Tongue Well, their loss.

Unless there was something else going on in the roguelike circles at the same time.
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« Reply #25 on: June 03, 2008, 02:49:04 PM »

!
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« Reply #26 on: June 03, 2008, 05:16:57 PM »

!

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Seth
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« Reply #27 on: June 03, 2008, 07:03:17 PM »

I'd hope so, I was kind of looking forward to a stealth oriented roguelike (plus now there's more time to implement more things eh?)

I was just thinking how I would love to play a roguelike that's explicitly centered on stealth--I think the idea has a lot of potential and it could get really in depth.  I thought I had the idea when I was playing Incursion (my favorite RL characters are always rogues or thieves) but this thread probably planted the seed in my head without my realizing it  Smiley  I would have liked to see how this turned out.

If anyone wants to talk about making a stealth RL, let me know... not that I have anything to contribute besides art (which generally is frowned upon in RLs, it seems to me...), but I'd like to hash out ideas, anyway.
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MekanikDestructiwKommando
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« Reply #28 on: June 04, 2008, 04:36:51 PM »

0_0 why not Metal Gear Roguelike.. in real time? REAL TIME ASCII GAMES = Win
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« Reply #29 on: June 04, 2008, 04:47:13 PM »

0_0 why not Metal Gear Roguelike.. in real time? REAL TIME ASCII GAMES = Win

Because then it wouldn't be too different from the early 2D MG games, just with an ASCII aesthetic. With a turn-based stealth game you could have more complex stealth challenges.
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MekanikDestructiwKommando
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« Reply #30 on: June 04, 2008, 08:09:53 PM »

Naw, you have all the complications and wide array of commands, in real time.
It'd just be harder/faster (and quite possibly>better!)
BTW did you play Metal Gear Online when it was out? Was really fun, sneaking in real time. They had a mode of Snake vs Guards that was brilliant.
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« Reply #31 on: June 05, 2008, 07:52:57 AM »

The competition was announced on a few roguelike sites

Like I said, we were snobbed. Tongue
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