So I'm working on a new game. Its a one-dimensional rpg, that was inspired by this thread:
http://forums.tigsource.com/index.php?topic=1504.0The idea of a one dimensional mmo is pretty far fetched and completely beyond my ability, but I thought it might be fun to tinker with the idea of a one dimensional rpg.
The game is in its very earliest stages of inception, I started working on it about four hours ago, and as of now I have a barely functioning prototype that really just looks pretty more than anything. Here's a screenshot:
The way that I was envisioning the game was that it would be a turn based rpg. First the player chooses their move:
Block - which prevents all damage
Attack - which does a minimal amount of damage
Charge - which increases the damage you can do (and maybe the damage you can take) but leaves you vulnerable to attack.
Once the player makes their move the computer makes its move and then damage is calculated. All the squares would have a certain amount of HP, and the player has to destroy all of the oncoming squares and move forward (to the right) through the game.
That's my vision, but the game can do none of that at this point, and I'm a bit stuck. So i have to take some time to do some brainstorming and planning, and I figured that people here could help (and if you get excited and involved you are more than welcome to help with any other aspects of the game's development along the way).
What I'm having trouble with is figuring out how the combat system will work. I'm not really sure what should happen after the player chooses their move. Here's my list of questions that need answering:
How does the computer react?
Does the computer just randomly select a move?
Does it take the player's move and react to it (countering it, or purposely making bad moves so the player will win)?
Does it make a move based on the players previous moves? And if so, what does it do on the first turn?
How is the damage and attacking shown?
Does it happen instantly after the player makes their move?
Should the computer make a show of pretending to think and choose its move?
I was thinking that maybe next to the player's choices of moves, I would have the same moves written out in the color of the enemy square so that the players could see the computer 'think'. Is that a good idea? Or just a waste of space?
I am eager to make this game but I need people to bounce around ideas with. I hope someone will take interest and help me answer some of these questions, and the hundreds more that will follow if this project gets rolling. Perhaps those interested in that one-dimensional mmo will take interest and help me bring it to life.
Any takers?