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TIGSource ForumsCommunityJams & EventsCompetitionsVersus (Moderator: Melly)Legend of Zelda: A Link To Kick Ass [Finished]
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Author Topic: Legend of Zelda: A Link To Kick Ass [Finished]  (Read 5159 times)
gnat
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« on: February 06, 2011, 05:33:25 PM »



VIDEO:




Synopsis

A multiplayer Legend of Zelda deathmatch game I wrote in about 12 hours one weekend because I felt like it. This game is best experienced with a lot of friends and caffeine or alcoholic beverages.

2-4 Players. Programmed in C# using XNA.

Special thanks to Nintendo and Shigeru Miyamoto for creating The Legend of Zelda series.


Download

for XBOX 360 or Windows PC

The .NET Framework 3.5 Redistributable.
The XNA Framework Redistributable 3.1.

(Sorry all, these are both required to run the game on Windows)


Controls

XBOX 360
Gamepads. Will auto detect 2-4 Players.

Windows PC
Gamepads (only 360 gamepads are supported by XNA). Will auto detect and add 2-4 Players.
Keyboard. Will add all 4 players.
Player 1: Arrow Keys and Right Ctrl
Player 2: W,A,S,D and Left Ctrl
Player 3: Keypad 8,4,5,6 and 0
Player 4: U,H,J,K and B
« Last Edit: February 28, 2011, 10:50:54 PM by gnat » Logged

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Pencerkoff
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« Reply #1 on: February 28, 2011, 03:11:35 PM »

Hello this is Pencerkoff

This isn't working for me.  The application won't even start.

-PENCERKOFF
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gnat
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« Reply #2 on: February 28, 2011, 10:53:38 PM »

Sorry all, there's a few dependencies you'll need for the Windows version.

.NET Framework 3.5 Redistributable.
XNA Framework Redistributable 3.1.
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