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TIGSource ForumsDeveloperBusinessUniversity Project question about indie games
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streetuk
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« on: February 08, 2011, 04:07:46 AM »

Hi, I hope i got this in the right forum  Grin

Basically I've got a presentation to do for my games design course at university and one of the questions i've been asked to answer is "Give some examples of how other indie developers have best persuaded their customers to support them, and the technical options to collect money."

I've searched on google but I'm just getting results for how to sell your game but I need to find how individual indie devs have persuaded their customers to support thme.

Thanks in advance!  Smiley
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« Reply #1 on: February 08, 2011, 04:32:36 AM »

Promises are the best key. Markus "Notch" Persson allowed people full ownership of future versions and releases of Minecraft if they preordered it before the beta release for only €10 (~US$13.65)

If you allow people to know what you're doing and stick with it, they might be interested in a purchase.
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streetuk
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« Reply #2 on: February 08, 2011, 04:40:04 AM »

Thanks!
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Jesse
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« Reply #3 on: February 09, 2011, 12:32:18 AM »

That's a brilliant idea, and probably good advice for all of us fledgling developers!
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Evan Balster
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« Reply #4 on: February 09, 2011, 01:35:11 AM »

Not to mention Wolfire and Data Realms.  Both are self-made companies, supported by large, enthusiastic user communities, and slogging their way through very large development projects funded by preorders.  Said preorders come with all kinds of prereleases, inhouse tools and other goodies.  Pretty awesome.  Smiley
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