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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Flash Player 10 (Astro) beta
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ninjascience
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« on: May 15, 2008, 07:24:03 AM »

The beta of Flash Player 10 is out and it's got some great stuff
that game devs will love.

3D Effects (not a true 3D engine)
Custom Filters and Blend Modes with Adobe's new Pixel Bender language.
Enchanced Drawing API
Hardware Acceleration!
Dynamic Sound Generation


http://labs.adobe.com/technologies/flashplayer10/
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BenH
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« Reply #1 on: May 15, 2008, 07:48:21 AM »

Just installed it and it seems promising. I really hope the hardware acceleration mode speeds up the rendering considerably, it doesn't seem to make much different at the moment.
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ninjascience
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« Reply #2 on: May 15, 2008, 09:46:52 AM »

You'll have to check out the fine print to see what is HWA and what isn't.  I remember bitmap bliting being in the list. 
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BenH
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« Reply #3 on: May 15, 2008, 10:37:55 AM »

Yeah, I tried testing out one of my games that makes use of heavy blitting and I didn't notice a speed difference. Perhaps the new wmode settings are required in the pages HTML to make use of it.
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AdamAtomic
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« Reply #4 on: May 15, 2008, 10:50:32 AM »

flash 10 is way way way faster for blitting as far as I can tell, either that or its just general massive performance gains in the way I set up my engine.

But damn.  So fast.
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cup full of magic charisma
BenH
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« Reply #5 on: May 15, 2008, 12:21:33 PM »

My engine uses a bitmapData object as a screen surface and I use BitmapData's CopyPixels() and Draw() functions to draw stuff to it. Perhaps its the way I'm doing things..
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AdamAtomic
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« Reply #6 on: May 15, 2008, 01:37:52 PM »

Hmm I'm doing similar stuff.  Did you try recompiling with a higher framerate to see if you could push more out of it?

This is all kinda academic of course since basically nobody has 10 and we can't write any of the cool 10 code anyways Tongue
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BenH
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« Reply #7 on: May 15, 2008, 01:57:27 PM »

http://www.cursesfoiled.co.uk/games/atomz2.swf

Basically I tried running this fullscreen, and it runs pretty slowly with or without hardware acceleration switched on.
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ninjascience
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« Reply #8 on: May 15, 2008, 03:00:14 PM »

Adam, you may be seeing better performance due simply to generic performance enhancements in the player. 

I wonder if you only really get the HWA graphics if you compile with the new compiler...

http://opensource.adobe.com/wiki/display/flexsdk/Targeting+Flash+Player+10+Beta+with+Flex+SDK+3.0.x
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X-Tender
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« Reply #9 on: May 16, 2008, 06:02:27 AM »

http://www.cursesfoiled.co.uk/games/atomz2.swf

Basically I tried running this fullscreen, and it runs pretty slowly with or without hardware acceleration switched on.

Fot me it runs Pretty Smooth :/

Did someone know when the new Flash Version will be released?
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grapefrukt
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« Reply #10 on: May 17, 2008, 05:08:37 AM »

I'm setting up my compiler now, let's see what this baby can do.

(btw, it also has typed arrays which is really nice!)

EDIT: Just found this:
http://www.kaourantin.net/2008/05/what-does-gpu-acceleration-mean.html

A good read!
« Last Edit: May 17, 2008, 05:16:03 AM by grapefrukt » Logged
bateleur
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« Reply #11 on: May 17, 2008, 11:03:19 PM »

Great link, grapefrukt!

Quote from: that link
Never ever, ever enable this for banners.

Did anyone else get an "Uh oh!" moment reading that?
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shinygerbil
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« Reply #12 on: May 18, 2008, 07:43:55 AM »

Quote from: that link
Never ever, ever enable this for banners.

Did anyone else get an "Uh oh!" moment reading that?

Yes. Very much so. Cry Cry
« Last Edit: May 19, 2008, 02:36:56 AM by shinygerbil » Logged

olücæbelel
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« Reply #13 on: May 18, 2008, 11:28:08 AM »

This new "direct" mode is damn fast. Really nice for games, but the player is a bit dodgy when you're running it. I've been crashing mine aplenty when trying to do some development with it. Also, not getting runtime errors is rather annoying, but that'll be resolved once they release a debug player.

Has anyone managed to get any Pixel Bender filters running?
I can get them in and I *think* they run, but all I get is white.
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