ninjascience
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« on: May 15, 2008, 07:24:03 AM » |
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The beta of Flash Player 10 is out and it's got some great stuff that game devs will love. 3D Effects (not a true 3D engine) Custom Filters and Blend Modes with Adobe's new Pixel Bender language. Enchanced Drawing API Hardware Acceleration! Dynamic Sound Generation http://labs.adobe.com/technologies/flashplayer10/
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BenH
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« Reply #1 on: May 15, 2008, 07:48:21 AM » |
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Just installed it and it seems promising. I really hope the hardware acceleration mode speeds up the rendering considerably, it doesn't seem to make much different at the moment.
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ninjascience
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« Reply #2 on: May 15, 2008, 09:46:52 AM » |
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You'll have to check out the fine print to see what is HWA and what isn't. I remember bitmap bliting being in the list.
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BenH
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« Reply #3 on: May 15, 2008, 10:37:55 AM » |
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Yeah, I tried testing out one of my games that makes use of heavy blitting and I didn't notice a speed difference. Perhaps the new wmode settings are required in the pages HTML to make use of it.
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AdamAtomic
*BARF*
Level 9
hostess w/ the mostest
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« Reply #4 on: May 15, 2008, 10:50:32 AM » |
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flash 10 is way way way faster for blitting as far as I can tell, either that or its just general massive performance gains in the way I set up my engine.
But damn. So fast.
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cup full of magic charisma
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BenH
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« Reply #5 on: May 15, 2008, 12:21:33 PM » |
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My engine uses a bitmapData object as a screen surface and I use BitmapData's CopyPixels() and Draw() functions to draw stuff to it. Perhaps its the way I'm doing things..
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AdamAtomic
*BARF*
Level 9
hostess w/ the mostest
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« Reply #6 on: May 15, 2008, 01:37:52 PM » |
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Hmm I'm doing similar stuff. Did you try recompiling with a higher framerate to see if you could push more out of it? This is all kinda academic of course since basically nobody has 10 and we can't write any of the cool 10 code anyways
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cup full of magic charisma
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X-Tender
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« Reply #9 on: May 16, 2008, 06:02:27 AM » |
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Fot me it runs Pretty Smooth :/ Did someone know when the new Flash Version will be released?
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bateleur
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« Reply #11 on: May 17, 2008, 11:03:19 PM » |
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Great link, grapefrukt! Never ever, ever enable this for banners. Did anyone else get an "Uh oh!" moment reading that?
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shinygerbil
Blew Blow (Loved It)
Level 10
GET off your horse
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« Reply #12 on: May 18, 2008, 07:43:55 AM » |
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Never ever, ever enable this for banners. Did anyone else get an "Uh oh!" moment reading that? Yes. Very much so.
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« Last Edit: May 19, 2008, 02:36:56 AM by shinygerbil »
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olücæbelel
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grapefrukt
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« Reply #13 on: May 18, 2008, 11:28:08 AM » |
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This new "direct" mode is damn fast. Really nice for games, but the player is a bit dodgy when you're running it. I've been crashing mine aplenty when trying to do some development with it. Also, not getting runtime errors is rather annoying, but that'll be resolved once they release a debug player.
Has anyone managed to get any Pixel Bender filters running? I can get them in and I *think* they run, but all I get is white.
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