baconman
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« Reply #40 on: February 12, 2011, 11:50:18 AM » |
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...produce more add-on content, and fewer sequels. And if you ARE going to do a sequel, integrate the savedata from your predecessor!
...integrate both a designed/scripted "core experience," and round it out with additional procedurally generated and designed content, and player-designed content.
...feature top-notch core graphics work, with a resolution reducing filter. So if you want a Tekken 6 that looks borderline 8-bit, or 16-bit, you can still play it that way.
...have the sense that if you're going to do a game and a movie and a soundtrack (for both or each), then also have a bundle deal on the whole set. How Activision, Disney, and Marvel went this long without copackaging their games and movies together (at least) is beyond me!
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c--b
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« Reply #41 on: February 12, 2011, 12:52:59 PM » |
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...covertly teach you something applicable to the real world however insignificant and however inaccurate (because being wrong is a state quickly corrected, and easily remembered )never sacrificing fun for accuracy, nobody likes edutainment (Unless it's typing of the dead).
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Bree
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« Reply #42 on: February 12, 2011, 01:00:56 PM » |
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...licensed games would be given as much importance as film adaptations. ...plastic peripherals would be super-cheap and used in creative ways to enhance gameplay experience. Nintendo talked about how the Wii Remote had a plug at the bottom that could be used for more than just an analog controller. What else can we turn it into?
On that note, in a perfect world, console manufacturers would make their devices open-source after they stopped producing/selling games for it, so that clever people can fiddle with the technology. Look at what happened with the Dreamcast, people still make games for that!
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Superb Joe
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« Reply #43 on: February 12, 2011, 01:01:38 PM » |
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be perfect, presumably
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Radix
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« Reply #44 on: February 12, 2011, 06:36:41 PM » |
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And then there would only be exactly one game, the perfect game.
qed this thread is dumb
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iffi
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« Reply #45 on: February 12, 2011, 08:46:10 PM » |
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"In a perfect world, every game would..." be fun. I can't think of anything else all the games in a perfect world would share.
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Dragonmaw
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« Reply #46 on: February 13, 2011, 03:27:54 PM » |
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In a perfect world, every game would have Super Joe in it.
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Paul McCrawfish
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« Reply #47 on: February 13, 2011, 04:30:19 PM » |
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... contain some sort of easter egg. So few games have actually pulled this off properly (One of the most fascinating being completely anti-climactic), and for me personally, it can noticeably extend the lifespan of a game knowing there's the tantalizing possibility of some unexplored section of it's universe.
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saibot216
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« Reply #48 on: February 13, 2011, 06:32:29 PM » |
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In a perfect world every game would be made in the 80s or 90s.
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iffi
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« Reply #49 on: February 13, 2011, 06:38:15 PM » |
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In a perfect world every game would be made in the 80s or 90s. In a perfect world there would be no need for the concept of time, as there would be enough time to get all the perfect things done.
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FK in the Coffee
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« Reply #50 on: February 13, 2011, 06:40:20 PM » |
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...every game is a 15-16 hour Metroidvania.
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David Pittman
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« Reply #51 on: February 21, 2011, 02:59:37 PM » |
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...release the mouse cursor when I pause the game. Please acknowledge that maybe I want to switch windows once in a while.
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DrOctapu
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« Reply #52 on: February 21, 2011, 07:02:53 PM » |
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...Be new and not a rehash of an old storyline and engine, with new graphics and small differences. ...Have a good, well thought story. ...Not be an FPS unless it was an actually interesting one. Also, a perfect world would have a coop sequel to Mother 3.
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paste
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« Reply #53 on: February 28, 2011, 11:44:15 AM » |
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... not resize my other windows or change my resolution
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