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« on: February 13, 2011, 02:05:07 AM » |
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Hey everyone! Over the past week or so I've been working on a little application that will allow AS3 game developers to make standalone Windows versions of their games. This will allow AS3 developers to easily start distributing their games on platforms such as Steam, Impulse and AppUp. Also included with the first version is a small AS3 library that allows up to four XInput devices (i.e. Xbox 360 game pads) access to the flash game. Check it out here!
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I<3G
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tzachs
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« Reply #1 on: February 13, 2011, 04:36:12 AM » |
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Very interesting.. And the name is brilliant!
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moi
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« Reply #2 on: February 13, 2011, 05:12:36 AM » |
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Very interesting.. And the name is brilliant! If it does what it does, you're gonna get famous!
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subsystems subsystems subsystems
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Charcoal
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« Reply #3 on: February 13, 2011, 02:59:29 PM » |
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Very interesting.. And the name is brilliant! If it does what it does, you're gonna get famous! Thanks! Now I just need to get people to use it!
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I<3G
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Nix
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« Reply #4 on: February 13, 2011, 03:09:39 PM » |
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Hey, this looks interesting, but would you mind explaining how it's different from Air, which already makes it possible to distribute Flash apps as standalones on Steam, etc?
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Charcoal
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« Reply #5 on: February 13, 2011, 04:43:19 PM » |
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Hey, this looks interesting, but would you mind explaining how it's different from Air, which already makes it possible to distribute Flash apps as standalones on Steam, etc?
From what I've seen it's kind of a complex process to get a SWF working with AIR. Flapp is very simple to get something working; it should take just a few minutes. Also, if you want it right now there's the functionality of allowing XInput devices to interact with the flash file. And I'm not just going to stop with this first version; if the community have ideas for extra functionality, then I'm going to try and add it; including the ability to integrate with Steamworks and other libraries like that... I'm fairly sure you can't do that with AIR
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I<3G
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moi
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« Reply #6 on: February 13, 2011, 05:38:02 PM » |
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-I tried compiling the example but it didn't work
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Charcoal
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« Reply #7 on: February 13, 2011, 06:52:36 PM » |
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Can you yell me what happened? I just tested and it worked fine.
You do need a Flash Develop environment set up; complete with the Flex SDK.
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I<3G
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moi
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« Reply #8 on: February 13, 2011, 07:05:01 PM » |
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I think I have all that. I'll try again
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Charcoal
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« Reply #9 on: February 14, 2011, 12:37:58 AM » |
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I think I have all that. I'll try again
Any Luck?
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I<3G
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moi
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« Reply #10 on: February 14, 2011, 06:51:34 AM » |
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It says: "Can't find the file AxInterop.ShockwaveFlashObjects.dll "
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Charcoal
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« Reply #11 on: February 14, 2011, 12:06:45 PM » |
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Ok, when does it say that? When you make the Flapp game using Flapp Maker or when you try to run the game? Also, if you haven't got it, you'll need Flash for IE. Get it from here; choose Windows, then Flash player for Internet Explorer.
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I<3G
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moi
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« Reply #12 on: February 14, 2011, 08:05:16 PM » |
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When make the Flapp game using Flapp Maker
Also I have flash for firefox, it's not good?
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Charcoal
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« Reply #13 on: February 14, 2011, 09:00:13 PM » |
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When make the Flapp game using Flapp Maker
Also I have flash for firefox, it's not good? No, you and any end-users need to have the IE version.
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I<3G
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Nix
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« Reply #14 on: February 15, 2011, 09:53:48 AM » |
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When make the Flapp game using Flapp Maker
Also I have flash for firefox, it's not good? No, you and any end-users need to have the IE version. Do you plan on getting rid of that dependency?
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Charcoal
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« Reply #15 on: February 15, 2011, 01:45:46 PM » |
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When make the Flapp game using Flapp Maker
Also I have flash for firefox, it's not good? No, you and any end-users need to have the IE version. Do you plan on getting rid of that dependency? I'd love to, but that would require an amazing amount of work. And honestly, I'd much rather spend that time making games Requiring end users to download a fairly small dependency (that they most likely already have) is a small price to pay; and you can include it in an installer. Having said that, I'll look into any and all suggestions for extra features.
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I<3G
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Nix
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« Reply #16 on: February 15, 2011, 01:52:01 PM » |
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Ah, right. I guess if the whole point of this is to get an EXE, which would presumably use an installer, then that extra dependency isn't a huge deal.
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Charcoal
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« Reply #17 on: February 15, 2011, 02:22:38 PM » |
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Ah, right. I guess if the whole point of this is to get an EXE, which would presumably use an installer, then that extra dependency isn't a huge deal.
The big reason for me making this tool was to easily allow the flash devs who make amazing flash games access to some other revenue streams; I could quite easily see games like Steambirds on Steam. As part of these marketplaces, I know that quite a few of them either need or make installers that install all dependencies; so adding a few MB to an installer isn't too much of a problem.
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I<3G
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